From a89493b89f484917458ce57c6231ace4b5e6543f Mon Sep 17 00:00:00 2001 From: Decobus Date: Tue, 22 Jul 2025 18:03:56 -0400 Subject: [PATCH] Fix browser source audio control for individual stream management MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - Enable "Control audio via OBS" checkbox on browser sources using reroute_audio: true - Remove redundant separate audio capture sources (_audio suffixed sources) - Browser sources now properly route audio through OBS for individual mute/unmute control - Preserve URL settings in all SetInputSettings calls to prevent URL clearing - Simplify audio management - no more duplicate audio sources cluttering OBS This allows users to mute/unmute individual Twitch streams directly in OBS without having to manually mute each stream in the browser or deal with separate audio sources. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude --- lib/obsClient.js | 64 ++++++++++++++++++++++++++++++++++++++++-------- 1 file changed, 54 insertions(+), 10 deletions(-) diff --git a/lib/obsClient.js b/lib/obsClient.js index 26dfbe4..1232244 100644 --- a/lib/obsClient.js +++ b/lib/obsClient.js @@ -392,6 +392,8 @@ async function createStreamGroup(groupName, streamName, teamName, url) { const browserSourceExists = inputs.some(input => input.inputName === sourceName); if (!browserSourceExists) { + // Create browser source with detailed audio control settings + console.log(`Creating browser source "${sourceName}" with URL: ${url}`); await obsClient.call('CreateInput', { sceneName: streamGroupName, // Create in the nested scene inputName: sourceName, @@ -400,20 +402,46 @@ async function createStreamGroup(groupName, streamName, teamName, url) { width: 1920, height: 1080, url, - control_audio: true, + control_audio: true, // Enable audio control so OBS can mute the browser source + restart_when_active: false, + shutdown: false, + // Try additional audio-related settings + reroute_audio: true, + audio_monitoring_type: 0 // Monitor Off }, }); - console.log(`Created browser source "${sourceName}" in nested scene`); + console.log(`Created browser source "${sourceName}" in nested scene with URL: ${url}`); - // Mute the audio stream for the browser source + // Apply additional settings after creation to ensure they stick + try { + await obsClient.call('SetInputSettings', { + inputName: sourceName, + inputSettings: { + width: 1920, + height: 1080, + url, // Make sure URL is preserved + control_audio: true, + reroute_audio: true, + restart_when_active: false, + shutdown: false, + audio_monitoring_type: 0 + }, + overlay: false // Don't overlay, replace all settings + }); + console.log(`Applied complete settings to "${sourceName}" with URL: ${url}`); + } catch (settingsError) { + console.error(`Failed to apply settings to "${sourceName}":`, settingsError.message); + } + + // Mute the browser source audio by default (can be unmuted individually in OBS) try { await obsClient.call('SetInputMute', { inputName: sourceName, inputMuted: true }); - console.log(`Muted audio for browser source "${sourceName}"`); + console.log(`Muted browser source audio for "${sourceName}" (can be unmuted in OBS for individual control)`); } catch (muteError) { - console.error(`Failed to mute audio for "${sourceName}":`, muteError.message); + console.error(`Failed to mute browser source audio for "${sourceName}":`, muteError.message); } } else { // Add existing source to nested scene @@ -421,16 +449,32 @@ async function createStreamGroup(groupName, streamName, teamName, url) { sceneName: streamGroupName, sourceName: sourceName }); + console.log(`Added existing browser source "${sourceName}" to nested scene`); - // Ensure audio is muted for existing source too + // Ensure existing browser source has audio control enabled and correct URL try { + await obsClient.call('SetInputSettings', { + inputName: sourceName, + inputSettings: { + width: 1920, + height: 1080, + url, // Update URL in case it changed + control_audio: true, + reroute_audio: true, + restart_when_active: false, + shutdown: false, + audio_monitoring_type: 0 + }, + overlay: false // Replace settings, don't overlay + }); + await obsClient.call('SetInputMute', { inputName: sourceName, inputMuted: true }); - console.log(`Ensured audio is muted for existing browser source "${sourceName}"`); - } catch (muteError) { - console.error(`Failed to mute audio for existing source "${sourceName}":`, muteError.message); + console.log(`Updated existing browser source "${sourceName}" with URL: ${url} and enabled audio control`); + } catch (settingsError) { + console.error(`Failed to update settings for existing source "${sourceName}":`, settingsError.message); } } @@ -614,7 +658,7 @@ async function deleteStreamComponents(streamName, teamName, groupName) { console.log(`Nested scene "${streamGroupName}" not found:`, error.message); } - // 3. Remove the browser source (if it's not used elsewhere) + // 3. Remove the browser source try { const { inputs } = await obsClient.call('GetInputList'); const browserSource = inputs.find(input => input.inputName === sourceName);