Update UI to match consistent layout patterns between pages
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- Refactor Add Stream page to match Teams page layout with glass panels
- Rename "Add Stream" to "Streams" in navigation and page title
- Add existing streams display with loading states and empty state
- Implement unified design system with modern glass morphism styling
- Add Header and Footer components with OBS status monitoring
- Update global CSS with comprehensive component styling
- Consolidate client components into main page files
- Add real-time OBS connection status with 30-second polling

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
Decobus 2025-07-19 04:39:40 -04:00
parent 1d4b1eefba
commit c28baa9e44
19 changed files with 2388 additions and 567 deletions

View file

@ -0,0 +1,82 @@
import { NextResponse } from 'next/server';
export async function GET() {
try {
const OBS_HOST = process.env.OBS_WEBSOCKET_HOST || '127.0.0.1';
const OBS_PORT = process.env.OBS_WEBSOCKET_PORT || '4455';
const OBS_PASSWORD = process.env.OBS_WEBSOCKET_PASSWORD || '';
// Use the persistent connection from obsClient
const { getOBSClient, getConnectionStatus } = require('@/lib/obsClient');
const connectionStatus: {
host: string;
port: string;
hasPassword: boolean;
connected: boolean;
version?: {
obsVersion: string;
obsWebSocketVersion: string;
};
currentScene?: string;
sceneCount?: number;
streaming?: boolean;
recording?: boolean;
error?: string;
} = {
host: OBS_HOST,
port: OBS_PORT,
hasPassword: !!OBS_PASSWORD,
connected: false
};
try {
// Check current connection status first
const currentStatus = getConnectionStatus();
let obs;
if (currentStatus.connected) {
// Use existing connection
obs = currentStatus.client;
} else {
// Try to establish connection
obs = await getOBSClient();
}
// Get version info
const versionInfo = await obs.call('GetVersion');
// Get current scene info
const currentSceneInfo = await obs.call('GetCurrentProgramScene');
// Get scene list
const sceneList = await obs.call('GetSceneList');
// Get streaming status
const streamStatus = await obs.call('GetStreamStatus');
// Get recording status
const recordStatus = await obs.call('GetRecordStatus');
connectionStatus.connected = true;
connectionStatus.version = {
obsVersion: versionInfo.obsVersion,
obsWebSocketVersion: versionInfo.obsWebSocketVersion
};
connectionStatus.currentScene = currentSceneInfo.sceneName;
connectionStatus.sceneCount = sceneList.scenes.length;
connectionStatus.streaming = streamStatus.outputActive;
connectionStatus.recording = recordStatus.outputActive;
} catch (err) {
connectionStatus.error = err instanceof Error ? err.message : 'Unknown error occurred';
}
return NextResponse.json(connectionStatus);
} catch (error) {
return NextResponse.json(
{ error: 'Failed to check OBS status', details: error instanceof Error ? error.message : 'Unknown error' },
{ status: 500 }
);
}
}