Initial commit - OBS Source Switcher Plugin UI
Complete Next.js application for managing OBS Source Switcher - Stream management with multiple screen layouts - Team management CRUD operations - SQLite database integration - OBS WebSocket API integration - Updated to latest versions (Next.js 15.4.1, React 19.1.0, Tailwind CSS 4.0.0) - Enhanced .gitignore for privacy and development
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196
app/api/addStream/route.ts
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196
app/api/addStream/route.ts
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import { NextRequest, NextResponse } from 'next/server';
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import { getDatabase } from '../../../lib/database';
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import { connectToOBS, getOBSClient, disconnectFromOBS, addSourceToSwitcher } from '../../../lib/obsClient';
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interface OBSClient {
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call: (method: string, params?: Record<string, unknown>) => Promise<Record<string, unknown>>;
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}
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interface OBSScene {
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sceneName: string;
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}
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interface OBSInput {
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inputName: string;
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}
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interface GetSceneListResponse {
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currentProgramSceneName: string;
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currentPreviewSceneName: string;
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scenes: OBSScene[];
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}
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interface GetInputListResponse {
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inputs: OBSInput[];
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}
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const screens = [
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'ss_large',
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'ss_left',
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'ss_right',
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'ss_top_left',
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'ss_top_right',
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'ss_bottom_left',
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'ss_bottom_right',
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];
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async function fetchTeamName(teamId: number) {
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try {
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const baseUrl = process.env.BASE_URL || 'http://localhost:3000';
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const response = await fetch(`${baseUrl}/api/getTeamName?team_id=${teamId}`);
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if (!response.ok) {
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throw new Error('Failed to fetch team name');
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}
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const data = await response.json();
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return data.team_name;
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} catch (error) {
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if (error instanceof Error) {
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console.error('Error:', error.message);
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} else {
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console.error('An unknown error occurred:', error);
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}
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return null;
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}
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}
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async function addBrowserSourceWithAudioControl(obs: OBSClient, sceneName: string, inputName: string, url: string) {
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try {
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// Step 1: Create the browser source input
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await obs.call('CreateInput', {
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sceneName,
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inputName,
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inputKind: 'browser_source',
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inputSettings: {
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width: 1600,
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height: 900,
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url,
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},
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});
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console.log(`Browser source "${inputName}" created successfully.`);
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// Step 2: Wait for the input to initialize
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let inputReady = false;
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for (let i = 0; i < 10; i++) {
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try {
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await obs.call('GetInputSettings', { inputName });
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inputReady = true;
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break;
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} catch {
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console.log(`Waiting for input "${inputName}" to initialize...`);
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await new Promise((resolve) => setTimeout(resolve, 500)); // Wait 500ms before retrying
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}
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}
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if (!inputReady) {
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throw new Error(`Input "${inputName}" did not initialize in time.`);
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}
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// Step 3: Enable "Reroute audio"
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await obs.call('SetInputSettings', {
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inputName,
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inputSettings: {
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reroute_audio: true,
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},
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overlay: true, // Keep existing settings and apply changes
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});
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console.log(`Audio rerouted for "${inputName}".`);
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// Step 4: Mute the input
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await obs.call('SetInputMute', {
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inputName,
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inputMuted: true,
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});
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console.log(`Audio muted for "${inputName}".`);
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} catch (error) {
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if (error instanceof Error) {
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console.error('Error adding browser source with audio control:', error.message);
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} else {
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console.error('An unknown error occurred while adding browser source:', error);
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}
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}
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}
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export async function POST(request: NextRequest) {
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try {
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const body = await request.json();
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const { name, obs_source_name, url, team_id } = body;
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if (!name || !obs_source_name || !url) {
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return NextResponse.json({ error: 'Missing required fields' }, { status: 400 });
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}
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// Connect to OBS WebSocket
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console.log("Pre-connect")
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await connectToOBS();
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console.log('Pre client')
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const obs: OBSClient = await getOBSClient();
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// obs.on('message', (msg) => {
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// console.log('Message from OBS:', msg);
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// });
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let inputs;
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try {
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const response = await obs.call('GetInputList');
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const inputListResponse = response as unknown as GetInputListResponse;
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inputs = inputListResponse.inputs;
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// console.log('Inputs:', inputs);
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} catch (err) {
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if (err instanceof Error) {
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console.error('Failed to fetch inputs:', err.message);
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} else {
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console.error('Failed to fetch inputs:', err);
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}
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throw new Error('GetInputList failed.');
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}
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const teamName = await fetchTeamName(team_id);
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console.log('Team Name:', teamName)
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const response = await obs.call('GetSceneList');
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const sceneListResponse = response as unknown as GetSceneListResponse;
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const { scenes } = sceneListResponse;
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const groupExists = scenes.some((scene: OBSScene) => scene.sceneName === teamName);
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if (!groupExists) {
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await obs.call('CreateScene', { sceneName: teamName });
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}
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const sourceExists = inputs.some((input: OBSInput) => input.inputName === obs_source_name);
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if (!sourceExists) {
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await addBrowserSourceWithAudioControl(obs, teamName, obs_source_name, url)
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console.log(`OBS source "${obs_source_name}" created.`);
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for (const screen of screens) {
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try {
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await addSourceToSwitcher(screen, [
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{ hidden: false, selected: false, value: obs_source_name },
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]);
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} catch (error) {
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if (error instanceof Error) {
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console.error(`Failed to add source to ${screen}:`, error.message);
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} else {
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console.error(`Failed to add source to ${screen}:`, error);
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}
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}
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}
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} else {
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console.log(`OBS source "${obs_source_name}" already exists.`);
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}
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const db = await getDatabase();
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const query = `INSERT INTO streams_2025_spring_adr (name, obs_source_name, url, team_id) VALUES (?, ?, ?, ?)`;
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db.run(query, [name, obs_source_name, url, team_id])
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await disconnectFromOBS();
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return NextResponse.json({ message: 'Stream added successfully' }, {status: 201})
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} catch (error) {
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if (error instanceof Error) {
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console.error('Error adding stream:', error.message);
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} else {
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console.error('An unknown error occurred while adding stream:', error);
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}
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await disconnectFromOBS();
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return NextResponse.json({ error: 'Failed to add stream' }, { status: 500 });
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}
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}
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