Implement team name text overlays with refactored group structure
- Add createTextSource function with automatic OBS text input detection - Implement createStreamGroup to create groups within team scenes instead of separate scenes - Add team name text overlays positioned at top-left of each stream - Refactor stream switching to use stream group names for cleaner organization - Update setActive API to write stream group names to files - Fix getActive API to return correct screen position data - Improve team UUID assignment when adding streams - Remove manage streams section from home page for cleaner UI - Add vertical spacing to streams list to match teams page - Support dynamic text input kinds (text_ft2_source_v2, text_gdiplus, etc.) This creates a much cleaner OBS structure with 10 team scenes containing grouped stream sources rather than 200+ individual stream scenes, while adding team name text overlays for better stream identification. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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11 changed files with 325 additions and 49 deletions
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@ -8,11 +8,12 @@ import {
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createDatabaseError,
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parseRequestBody
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} from '@/lib/apiHelpers';
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import { createGroupIfNotExists, createTextSource } from '@/lib/obsClient';
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// Validation for team creation
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function validateTeamInput(data: unknown): {
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valid: boolean;
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data?: { team_name: string };
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data?: { team_name: string; create_obs_group?: boolean };
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errors?: Record<string, string>
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} {
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const errors: Record<string, string> = {};
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@ -22,7 +23,7 @@ function validateTeamInput(data: unknown): {
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return { valid: false, errors };
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}
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const { team_name } = data as { team_name?: unknown };
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const { team_name, create_obs_group } = data as { team_name?: unknown; create_obs_group?: unknown };
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if (!team_name || typeof team_name !== 'string') {
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errors.team_name = 'Team name is required and must be a string';
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@ -38,7 +39,10 @@ function validateTeamInput(data: unknown): {
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return {
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valid: true,
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data: { team_name: (team_name as string).trim() }
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data: {
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team_name: (team_name as string).trim(),
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create_obs_group: create_obs_group === true
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}
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};
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}
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@ -60,7 +64,7 @@ export const POST = withErrorHandling(async (request: Request) => {
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return bodyResult.response;
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}
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const { team_name } = bodyResult.data;
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const { team_name, create_obs_group } = bodyResult.data;
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try {
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const db = await getDatabase();
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@ -78,16 +82,37 @@ export const POST = withErrorHandling(async (request: Request) => {
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);
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}
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let groupName: string | null = null;
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let groupUuid: string | null = null;
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// Create OBS group and text source if requested
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if (create_obs_group) {
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try {
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const obsResult = await createGroupIfNotExists(team_name);
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groupName = team_name;
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groupUuid = obsResult.sceneUuid;
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// Create text source for the team
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const textSourceName = team_name.toLowerCase().replace(/\s+/g, '_') + '_text';
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await createTextSource(team_name, textSourceName, team_name);
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console.log(`OBS group and text source created for team "${team_name}"`);
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} catch (obsError) {
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console.error('Error creating OBS group:', obsError);
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// Continue with team creation even if OBS fails
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}
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}
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const result = await db.run(
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`INSERT INTO ${TABLE_NAMES.TEAMS} (team_name) VALUES (?)`,
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[team_name]
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`INSERT INTO ${TABLE_NAMES.TEAMS} (team_name, group_name, group_uuid) VALUES (?, ?, ?)`,
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[team_name, groupName, groupUuid]
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);
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const newTeam: Team = {
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team_id: result.lastID!,
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team_name: team_name,
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group_name: null,
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group_uuid: null
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group_name: groupName,
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group_uuid: groupUuid
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};
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return createSuccessResponse(newTeam, 201);
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