Fix unused variables and clean up codebase
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- Remove unused NextResponse imports from API routes
- Remove unused result variable in teams DELETE route
- Remove unused Link import from page.tsx
- Remove unused inspectTextSourceProperties function from obsClient.js
- Fix unused catch variables and response variables in test files
- Clean up all ESLint warnings for unused variables
This commit is contained in:
Decobus 2025-07-22 16:17:23 -04:00
parent d75f599711
commit b1215ea82c
10 changed files with 9 additions and 43 deletions

View file

@ -244,20 +244,6 @@ async function getAvailableTextInputKind() {
}
}
async function inspectTextSourceProperties(inputKind) {
try {
const obsClient = await getOBSClient();
// Get the default properties for this input kind
const { inputProperties } = await obsClient.call('GetInputDefaultSettings', { inputKind });
console.log(`Default properties for ${inputKind}:`, JSON.stringify(inputProperties, null, 2));
return inputProperties;
} catch (error) {
console.error('Error inspecting text source properties:', error.message);
return null;
}
}
async function createTextSource(sceneName, textSourceName, text) {
try {
@ -394,7 +380,7 @@ async function createStreamGroup(groupName, streamName, teamName, url) {
try {
await obsClient.call('CreateScene', { sceneName: streamGroupName });
console.log(`Created nested scene "${streamGroupName}" for stream grouping`);
} catch (sceneError) {
} catch (error) {
console.log(`Nested scene "${streamGroupName}" might already exist`);
}
@ -457,7 +443,7 @@ async function createStreamGroup(groupName, streamName, teamName, url) {
sourceName: colorSourceName
});
console.log(`Added color source background "${colorSourceName}" to nested scene`);
} catch (e) {
} catch (error) {
console.log('Color source background might already be in nested scene');
}
@ -467,7 +453,7 @@ async function createStreamGroup(groupName, streamName, teamName, url) {
sourceName: textSourceName
});
console.log(`Added text source "${textSourceName}" to nested scene`);
} catch (e) {
} catch (error) {
console.log('Text source might already be in nested scene');
}