Fix OBS group creation by using nested scenes

- Remove invalid CreateGroup API calls (not supported in OBS WebSocket v5)
- Implement nested scenes approach for stream grouping
- Create a separate scene for each stream containing browser source and text overlay
- Add nested scene to team scene to simulate group behavior
- Fix lint errors and remove unused imports

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
Decobus 2025-07-20 17:16:54 -04:00
parent 78f4d325d8
commit caca548c45
2 changed files with 60 additions and 59 deletions

View file

@ -1,6 +1,6 @@
import { NextRequest, NextResponse } from 'next/server'; import { NextRequest, NextResponse } from 'next/server';
import { getDatabase } from '../../../lib/database'; import { getDatabase } from '../../../lib/database';
import { connectToOBS, getOBSClient, disconnectFromOBS, addSourceToSwitcher, createGroupIfNotExists, addSourceToGroup, createStreamGroup } from '../../../lib/obsClient'; import { connectToOBS, getOBSClient, disconnectFromOBS, addSourceToSwitcher, createStreamGroup } from '../../../lib/obsClient';
import { open } from 'sqlite'; import { open } from 'sqlite';
import sqlite3 from 'sqlite3'; import sqlite3 from 'sqlite3';
import path from 'path'; import path from 'path';
@ -131,7 +131,7 @@ export async function POST(request: NextRequest) {
if (!sourceExists) { if (!sourceExists) {
// Create stream group with text overlay // Create stream group with text overlay
const result = await createStreamGroup(groupName, name, teamInfo.team_name, url); await createStreamGroup(groupName, name, teamInfo.team_name, url);
// Update team with group UUID if not set // Update team with group UUID if not set
if (!teamInfo.group_uuid) { if (!teamInfo.group_uuid) {
@ -152,7 +152,7 @@ export async function POST(request: NextRequest) {
// Get the scene UUID for the group // Get the scene UUID for the group
const obsClient = await getOBSClient(); const obsClient = await getOBSClient();
const { scenes } = await obsClient.call('GetSceneList'); const { scenes } = await obsClient.call('GetSceneList');
const scene = scenes.find((s: any) => s.sceneName === groupName); const scene = scenes.find((s: { sceneName: string; sceneUuid: string }) => s.sceneName === groupName);
if (scene) { if (scene) {
await db.run( await db.run(

View file

@ -321,16 +321,24 @@ async function createStreamGroup(groupName, streamName, teamName, url) {
const sourceName = streamName.toLowerCase().replace(/\s+/g, '_') + '_twitch'; const sourceName = streamName.toLowerCase().replace(/\s+/g, '_') + '_twitch';
const textSourceName = teamName.toLowerCase().replace(/\s+/g, '_') + '_text'; const textSourceName = teamName.toLowerCase().replace(/\s+/g, '_') + '_text';
// Create a nested scene for this stream (acts as a group)
try {
await obsClient.call('CreateScene', { sceneName: streamGroupName });
console.log(`Created nested scene "${streamGroupName}" for stream grouping`);
} catch (sceneError) {
console.log(`Nested scene "${streamGroupName}" might already exist`);
}
// Create text source globally (reused across streams in the team) // Create text source globally (reused across streams in the team)
await createTextSource(groupName, textSourceName, teamName); await createTextSource(groupName, textSourceName, teamName);
// Create browser source directly in the team scene // Create browser source globally
const { sceneItems: teamSceneItems } = await obsClient.call('GetSceneItemList', { sceneName: groupName }); const { inputs } = await obsClient.call('GetInputList');
const browserSourceExists = teamSceneItems.some(item => item.sourceName === sourceName); const browserSourceExists = inputs.some(input => input.inputName === sourceName);
if (!browserSourceExists) { if (!browserSourceExists) {
await obsClient.call('CreateInput', { await obsClient.call('CreateInput', {
sceneName: groupName, sceneName: streamGroupName, // Create in the nested scene
inputName: sourceName, inputName: sourceName,
inputKind: 'browser_source', inputKind: 'browser_source',
inputSettings: { inputSettings: {
@ -340,49 +348,38 @@ async function createStreamGroup(groupName, streamName, teamName, url) {
control_audio: true, control_audio: true,
}, },
}); });
} console.log(`Created browser source "${sourceName}" in nested scene`);
} else {
// Add text source to team scene if not already there // Add existing source to nested scene
const textInTeamScene = teamSceneItems.some(item => item.sourceName === textSourceName);
if (!textInTeamScene) {
await obsClient.call('CreateSceneItem', { await obsClient.call('CreateSceneItem', {
sceneName: groupName, sceneName: streamGroupName,
sourceName: textSourceName sourceName: sourceName
}); });
} }
// Get the scene items after adding sources // Add text source to nested scene
const { sceneItems: updatedSceneItems } = await obsClient.call('GetSceneItemList', { sceneName: groupName }); try {
await obsClient.call('CreateSceneItem', {
sceneName: streamGroupName,
sourceName: textSourceName
});
} catch (e) {
console.log('Text source might already be in nested scene');
}
// Find the browser source and text source items // Get the scene items in the nested scene
const browserSourceItem = updatedSceneItems.find(item => item.sourceName === sourceName); const { sceneItems: nestedSceneItems } = await obsClient.call('GetSceneItemList', { sceneName: streamGroupName });
const textSourceItem = updatedSceneItems.find(item => item.sourceName === textSourceName);
// Create a group within the team scene containing both sources // Find the browser source and text source items in nested scene
const browserSourceItem = nestedSceneItems.find(item => item.sourceName === sourceName);
const textSourceItem = nestedSceneItems.find(item => item.sourceName === textSourceName);
// Position the sources properly in the nested scene
if (browserSourceItem && textSourceItem) { if (browserSourceItem && textSourceItem) {
try { try {
// Create a group with both items // Position text overlay at top-left of the browser source
await obsClient.call('CreateGroup', {
sceneName: groupName,
groupName: streamGroupName
});
// Add both sources to the group
await obsClient.call('SetSceneItemGroup', {
sceneName: groupName,
sceneItemId: browserSourceItem.sceneItemId,
groupName: streamGroupName
});
await obsClient.call('SetSceneItemGroup', {
sceneName: groupName,
sceneItemId: textSourceItem.sceneItemId,
groupName: streamGroupName
});
// Position text overlay at top-left within the group
await obsClient.call('SetSceneItemTransform', { await obsClient.call('SetSceneItemTransform', {
sceneName: groupName, sceneName: streamGroupName, // In the nested scene
sceneItemId: textSourceItem.sceneItemId, sceneItemId: textSourceItem.sceneItemId,
sceneItemTransform: { sceneItemTransform: {
positionX: 10, positionX: 10,
@ -392,29 +389,33 @@ async function createStreamGroup(groupName, streamName, teamName, url) {
} }
}); });
// Lock the group items console.log(`Stream sources positioned in nested scene "${streamGroupName}"`);
await obsClient.call('SetSceneItemLocked', { } catch (positionError) {
sceneName: groupName, console.error('Failed to position sources:', positionError.message || positionError);
sceneItemId: browserSourceItem.sceneItemId,
sceneItemLocked: true
});
await obsClient.call('SetSceneItemLocked', {
sceneName: groupName,
sceneItemId: textSourceItem.sceneItemId,
sceneItemLocked: true
});
console.log(`Stream group "${streamGroupName}" created within team scene "${groupName}"`);
} catch (groupError) {
console.log('Group creation failed, sources added individually to team scene');
} }
} }
console.log(`Stream sources added to team scene "${groupName}" with text overlay`); // Now add the nested scene to the team scene as a group
const { sceneItems: teamSceneItems } = await obsClient.call('GetSceneItemList', { sceneName: groupName });
const nestedSceneInTeam = teamSceneItems.some(item => item.sourceName === streamGroupName);
if (!nestedSceneInTeam) {
try {
await obsClient.call('CreateSceneItem', {
sceneName: groupName,
sourceName: streamGroupName,
sceneItemEnabled: true
});
console.log(`Added nested scene "${streamGroupName}" to team scene "${groupName}"`);
} catch (e) {
console.error('Failed to add nested scene to team scene:', e.message);
}
}
console.log(`Stream group "${streamGroupName}" created as nested scene in team "${groupName}"`);
return { return {
success: true, success: true,
message: 'Stream group created within team scene', message: 'Stream group created as nested scene',
streamGroupName, streamGroupName,
sourceName, sourceName,
textSourceName textSourceName