Implement UUID-based tracking for OBS groups to handle renames
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- Add group_uuid column to teams table for reliable OBS scene tracking
- Update createGroup API to store OBS scene UUID when creating groups
- Enhance verifyGroups API with UUID-first matching and name fallback
- Add comprehensive verification system to detect sync issues between database and OBS
- Implement UI indicators for UUID linking, name mismatches, and invalid groups
- Add "Clear Invalid" and "Update Name" actions for fixing synchronization problems
- Create migration script for existing databases to add UUID column
- Update Team type definition to include optional group_uuid field

This resolves issues where manually renaming groups in OBS would break the synchronization
between the database and OBS, providing a more robust group management system.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
Decobus 2025-07-20 15:30:18 -04:00
parent 92c05303bd
commit cb1dd60bb8
9 changed files with 351 additions and 34 deletions

View file

@ -45,7 +45,7 @@ function validateTeamInput(data: unknown): {
export const GET = withErrorHandling(async () => {
try {
const db = await getDatabase();
const teams: Team[] = await db.all(`SELECT team_id, team_name, group_name FROM ${TABLE_NAMES.TEAMS} ORDER BY team_name ASC`);
const teams: Team[] = await db.all(`SELECT team_id, team_name, group_name, group_uuid FROM ${TABLE_NAMES.TEAMS} ORDER BY team_name ASC`);
return createSuccessResponse(teams);
} catch (error) {
@ -86,7 +86,8 @@ export const POST = withErrorHandling(async (request: Request) => {
const newTeam: Team = {
team_id: result.lastID!,
team_name: team_name,
group_name: null
group_name: null,
group_uuid: null
};
return createSuccessResponse(newTeam, 201);