text-background-color-source #8
1 changed files with 114 additions and 56 deletions
168
lib/obsClient.js
168
lib/obsClient.js
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@ -243,6 +243,21 @@ async function getAvailableTextInputKind() {
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}
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}
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async function inspectTextSourceProperties(inputKind) {
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try {
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const obsClient = await getOBSClient();
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// Get the default properties for this input kind
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const { inputProperties } = await obsClient.call('GetInputDefaultSettings', { inputKind });
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console.log(`Default properties for ${inputKind}:`, JSON.stringify(inputProperties, null, 2));
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return inputProperties;
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} catch (error) {
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console.error('Error inspecting text source properties:', error.message);
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return null;
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}
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}
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async function createTextSource(sceneName, textSourceName, text) {
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try {
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const obsClient = await getOBSClient();
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@ -250,13 +265,59 @@ async function createTextSource(sceneName, textSourceName, text) {
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// Check if text source already exists globally in OBS
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const { inputs } = await obsClient.call('GetInputList');
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const existingInput = inputs.find(input => input.inputName === textSourceName);
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const colorSourceName = `${textSourceName}_bg`;
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if (!existingInput) {
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console.log(`Creating text source "${textSourceName}" in scene "${sceneName}"`);
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console.log(`Creating text source "${textSourceName}" with color background in scene "${sceneName}"`);
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// First, create a color source for the background
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const colorSourceExists = inputs.some(input => input.inputName === colorSourceName);
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if (!colorSourceExists) {
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console.log(`Creating color source background "${colorSourceName}"`);
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await obsClient.call('CreateInput', {
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sceneName,
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inputName: colorSourceName,
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inputKind: 'color_source_v3', // Use v3 if available, fallback handled below
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inputSettings: {
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color: 0xFF002B4B, // Background color #002b4b
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width: 800, // Width to accommodate text
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height: 100 // Height for text background
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}
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}).catch(async (error) => {
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// If v3 doesn't exist, try v2
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console.log('color_source_v3 failed, trying color_source_v2:', error.message);
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await obsClient.call('CreateInput', {
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sceneName,
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inputName: colorSourceName,
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inputKind: 'color_source_v2',
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inputSettings: {
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color: 0xFF002B4B,
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width: 800,
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height: 100
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}
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}).catch(async (fallbackError) => {
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// Final fallback to basic color_source
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console.log('color_source_v2 failed, trying color_source:', fallbackError.message);
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await obsClient.call('CreateInput', {
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sceneName,
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inputName: colorSourceName,
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inputKind: 'color_source',
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inputSettings: {
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color: 0xFF002B4B,
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width: 800,
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height: 100
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}
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});
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});
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});
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console.log(`Created color source background "${colorSourceName}"`);
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}
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// Get the correct text input kind for this OBS installation
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const inputKind = await getAvailableTextInputKind();
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// Create text source with simple settings (no background needed)
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const inputSettings = {
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text,
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font: {
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@ -267,9 +328,12 @@ async function createTextSource(sceneName, textSourceName, text) {
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color: 0xFFFFFFFF, // White text
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outline: true,
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outline_color: 0xFF000000, // Black outline
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outline_size: 4
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outline_size: 2
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};
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console.log(`Creating text source with inputKind: ${inputKind}`);
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console.log('Input settings:', JSON.stringify(inputSettings, null, 2));
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await obsClient.call('CreateInput', {
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sceneName,
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inputName: textSourceName,
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@ -293,7 +357,9 @@ async function createTextSource(sceneName, textSourceName, text) {
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color: 0xFFFFFFFF, // White text
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outline: true,
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outline_color: 0xFF000000, // Black outline
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outline_size: 4
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outline_size: 4,
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bk_color: 0xFF002B4B, // Background color #002b4b
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bk_opacity: 255 // Full opacity background
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};
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await obsClient.call('SetInputSettings', {
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@ -381,12 +447,25 @@ async function createStreamGroup(groupName, streamName, teamName, url) {
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}
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}
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// Add text source to nested scene
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// Add text source and its background to nested scene
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const colorSourceName = `${textSourceName}_bg`;
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try {
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await obsClient.call('CreateSceneItem', {
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sceneName: streamGroupName,
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sourceName: colorSourceName
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});
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console.log(`Added color source background "${colorSourceName}" to nested scene`);
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} catch (e) {
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console.log('Color source background might already be in nested scene');
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}
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try {
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await obsClient.call('CreateSceneItem', {
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sceneName: streamGroupName,
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sourceName: textSourceName
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});
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console.log(`Added text source "${textSourceName}" to nested scene`);
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} catch (e) {
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console.log('Text source might already be in nested scene');
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}
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@ -394,80 +473,59 @@ async function createStreamGroup(groupName, streamName, teamName, url) {
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// Get the scene items in the nested scene
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const { sceneItems: nestedSceneItems } = await obsClient.call('GetSceneItemList', { sceneName: streamGroupName });
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// Find the browser source and text source items in nested scene
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// Find the browser source, text source, and color background items in nested scene
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const browserSourceItem = nestedSceneItems.find(item => item.sourceName === sourceName);
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const textSourceItem = nestedSceneItems.find(item => item.sourceName === textSourceName);
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const colorSourceItem = nestedSceneItems.find(item => item.sourceName === colorSourceName);
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// Position the sources properly in the nested scene
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if (browserSourceItem && textSourceItem) {
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if (browserSourceItem && textSourceItem && colorSourceItem) {
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try {
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// Position text overlay at top, then center horizontally
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// Position text overlay centered horizontally using center alignment
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await obsClient.call('SetSceneItemTransform', {
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sceneName: streamGroupName, // In the nested scene
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sceneName: streamGroupName,
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sceneItemId: textSourceItem.sceneItemId,
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sceneItemTransform: {
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positionX: 0, // Start at left
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positionY: 10, // Keep at top
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positionX: 960, // Center of 1920px canvas
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positionY: 50, // Move down from top
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scaleX: 1.0,
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scaleY: 1.0,
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alignment: 5 // Center alignment
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alignment: 0 // Center alignment (0 = center, 1 = left, 2 = right)
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}
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});
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// Apply center horizontally transform (like clicking "Center Horizontally" in OBS UI)
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const { sceneItemTransform: currentTransform } = await obsClient.call('GetSceneItemTransform', {
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// Get the actual text width after positioning
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const { sceneItemTransform: textTransform } = await obsClient.call('GetSceneItemTransform', {
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sceneName: streamGroupName,
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sceneItemId: textSourceItem.sceneItemId
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});
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console.log('Current text transform before centering:', JSON.stringify(currentTransform, null, 2));
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const actualTextWidth = textTransform.width || textTransform.sourceWidth || (teamName.length * 40);
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console.log('Actual text width:', actualTextWidth);
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// Get the actual scene dimensions
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let sceneWidth = 1920; // Default assumption
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let sceneHeight = 1080;
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// Calculate color source width with padding
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const colorSourceWidth = Math.max(actualTextWidth + 40, 200); // Add 40px padding, minimum 200px
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console.log('Color source width:', colorSourceWidth);
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try {
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const sceneInfo = await obsClient.call('GetSceneItemList', { sceneName: streamGroupName });
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console.log(`Scene dimensions check for "${streamGroupName}":`, sceneInfo);
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} catch (e) {
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console.log('Could not get scene info:', e.message);
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}
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// Adjust the color source settings to match the text's actual width and height
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await obsClient.call('SetInputSettings', {
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inputName: colorSourceName,
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inputSettings: {
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width: Math.floor(colorSourceWidth), // Ensure it's a whole number
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height: 90 // Slightly shorter height to better match text
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}
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});
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// Manual positioning: Calculate where to place text so its center is at canvas center
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const canvasWidth = sceneWidth;
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const canvasCenter = canvasWidth / 2;
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const textWidth = currentTransform.width || currentTransform.sourceWidth || 0;
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// Since we know the scene is bounded to 1600x900 from earlier logs, try that
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const boundedWidth = 1600;
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const boundedCenter = boundedWidth / 2; // 800
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const alternatePosition = boundedCenter - (textWidth / 2);
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console.log(`Manual centering calculation:`);
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console.log(`- Scene/Canvas width: ${canvasWidth}`);
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console.log(`- Canvas center: ${canvasCenter}`);
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console.log(`- Text width: ${textWidth}`);
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console.log(`- Position for 1920px canvas: ${canvasCenter - (textWidth / 2)}`);
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console.log(`- Bounded scene width: ${boundedWidth}`);
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console.log(`- Bounded center: ${boundedCenter}`);
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console.log(`- Position for 1600px bounded scene: ${alternatePosition}`);
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// Set the position with left alignment (0) for predictable positioning
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// Position color source background centered, same position as text
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await obsClient.call('SetSceneItemTransform', {
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sceneName: streamGroupName,
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sceneItemId: textSourceItem.sceneItemId,
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sceneItemId: colorSourceItem.sceneItemId,
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sceneItemTransform: {
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positionX: alternatePosition, // Use 1600px scene width calculation
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positionY: 10, // Keep at top
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alignment: 0, // Left alignment for predictable positioning
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rotation: currentTransform.rotation || 0,
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scaleX: currentTransform.scaleX || 1,
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scaleY: currentTransform.scaleY || 1,
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cropBottom: currentTransform.cropBottom || 0,
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cropLeft: currentTransform.cropLeft || 0,
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cropRight: currentTransform.cropRight || 0,
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cropTop: currentTransform.cropTop || 0,
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cropToBounds: currentTransform.cropToBounds || false
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positionX: 960, // Same center position as text
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positionY: 50, // Same Y position as text for perfect alignment
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scaleX: 1.0,
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scaleY: 1.0,
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alignment: 0 // Same center alignment as text
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}
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});
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