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Lint and Build / build (pull_request) Failing after 1m43s
- Add group_uuid column to teams table for reliable OBS scene tracking - Update createGroup API to store OBS scene UUID when creating groups - Enhance verifyGroups API with UUID-first matching and name fallback - Add comprehensive verification system to detect sync issues between database and OBS - Implement UI indicators for UUID linking, name mismatches, and invalid groups - Add "Clear Invalid" and "Update Name" actions for fixing synchronization problems - Create migration script for existing databases to add UUID column - Update Team type definition to include optional group_uuid field This resolves issues where manually renaming groups in OBS would break the synchronization between the database and OBS, providing a more robust group management system. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
85 lines
No EOL
2.8 KiB
TypeScript
85 lines
No EOL
2.8 KiB
TypeScript
import { NextResponse } from 'next/server';
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import { getDatabase } from '../../../lib/database';
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import { TABLE_NAMES } from '../../../lib/constants';
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import { getOBSClient } from '../../../lib/obsClient';
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interface OBSScene {
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sceneName: string;
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sceneUuid: string;
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}
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interface GetSceneListResponse {
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scenes: OBSScene[];
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}
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export async function GET() {
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try {
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// Get teams from database
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const db = await getDatabase();
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const teams = await db.all(`SELECT team_id, team_name, group_name, group_uuid FROM ${TABLE_NAMES.TEAMS} WHERE group_name IS NOT NULL OR group_uuid IS NOT NULL`);
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// Get scenes (groups) from OBS
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const obs = await getOBSClient();
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const response = await obs.call('GetSceneList');
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const obsData = response as GetSceneListResponse;
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const obsScenes = obsData.scenes;
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// Compare database groups with OBS scenes using both UUID and name
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const verification = teams.map(team => {
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let exists_in_obs = false;
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let matched_by = null;
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let current_name = null;
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if (team.group_uuid) {
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// Try to match by UUID first (most reliable)
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const matchedScene = obsScenes.find(scene => scene.sceneUuid === team.group_uuid);
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if (matchedScene) {
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exists_in_obs = true;
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matched_by = 'uuid';
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current_name = matchedScene.sceneName;
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}
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}
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if (!exists_in_obs && team.group_name) {
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// Fallback to name matching
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const matchedScene = obsScenes.find(scene => scene.sceneName === team.group_name);
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if (matchedScene) {
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exists_in_obs = true;
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matched_by = 'name';
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current_name = matchedScene.sceneName;
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}
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}
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return {
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team_id: team.team_id,
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team_name: team.team_name,
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group_name: team.group_name,
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group_uuid: team.group_uuid,
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exists_in_obs,
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matched_by,
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current_name,
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name_changed: exists_in_obs && matched_by === 'uuid' && current_name !== team.group_name
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};
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});
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return NextResponse.json({
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success: true,
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data: {
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teams_with_groups: verification,
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obs_scenes: obsScenes.map(s => ({ name: s.sceneName, uuid: s.sceneUuid })),
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missing_in_obs: verification.filter(team => !team.exists_in_obs),
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name_mismatches: verification.filter(team => team.name_changed),
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orphaned_in_obs: obsScenes.filter(scene =>
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!teams.some(team => team.group_uuid === scene.sceneUuid || team.group_name === scene.sceneName)
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).map(s => ({ name: s.sceneName, uuid: s.sceneUuid }))
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}
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});
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} catch (error) {
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console.error('Error verifying groups:', error);
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return NextResponse.json(
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{ error: 'Failed to verify groups with OBS' },
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{ status: 500 }
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);
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}
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} |