obs-ss-plugin-webui/lib/obsClient.js
Decobus b974de37e8
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Fix ESLint warnings and errors
- Remove unused imports in test files
- Fix unused variable warnings
- Fix React unescaped entity warning in settings page
- Remove unused error parameters in catch blocks

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-07-26 00:26:41 -04:00

962 lines
No EOL
34 KiB
JavaScript

const { OBSWebSocket } = require('obs-websocket-js');
const { cleanObsName, SOURCE_SWITCHER_NAMES, SCREEN_POSITIONS } = require('./constants');
let obs = null;
let isConnecting = false;
let connectionPromise = null;
async function ensureConnected() {
// If already connected, return the existing client
if (obs && obs.identified) {
return obs;
}
// If already in the process of connecting, wait for it
if (isConnecting && connectionPromise) {
return connectionPromise;
}
// Start new connection
isConnecting = true;
connectionPromise = connectToOBS();
try {
await connectionPromise;
return obs;
} finally {
isConnecting = false;
connectionPromise = null;
}
}
async function connectToOBS() {
const OBS_HOST = process.env.OBS_WEBSOCKET_HOST || '127.0.0.1';
const OBS_PORT = process.env.OBS_WEBSOCKET_PORT || '4455';
const OBS_PASSWORD = process.env.OBS_WEBSOCKET_PASSWORD || '';
// Create new client if needed
if (!obs) {
obs = new OBSWebSocket();
// Set up event handlers for connection management
obs.on('ConnectionClosed', () => {
console.log('OBS WebSocket connection closed');
obs = null;
});
obs.on('ConnectionError', (err) => {
console.error('OBS WebSocket connection error:', err);
obs = null;
});
obs.on('Identified', () => {
console.log('OBS WebSocket successfully identified');
});
}
try {
console.log('Connecting to OBS WebSocket...');
console.log('Host:', OBS_HOST);
console.log('Port:', OBS_PORT);
console.log('Password:', OBS_PASSWORD ? '***' : '(none)');
await obs.connect(`ws://${OBS_HOST}:${OBS_PORT}`, OBS_PASSWORD);
console.log('Connected to OBS WebSocket.');
return obs;
} catch (err) {
console.error('Failed to connect to OBS WebSocket:', err.message);
obs = null;
throw err;
}
}
async function getOBSClient() {
return await ensureConnected();
}
function getConnectionStatus() {
return {
connected: obs && obs.identified,
client: obs
};
}
async function disconnectFromOBS() {
if (obs) {
try {
await obs.disconnect();
console.log('Disconnected from OBS WebSocket.');
} catch (err) {
console.error('Error disconnecting from OBS:', err.message);
} finally {
obs = null;
}
}
}
async function addSourceToSwitcher(inputName, newSources) {
try {
const obsClient = await getOBSClient();
// Step 1: Get current input settings
const { inputSettings } = await obsClient.call('GetInputSettings', { inputName });
console.log('Current Settings for', inputName, ':', inputSettings);
// Step 2: Initialize sources array if it doesn't exist or is not an array
let currentSources = [];
if (Array.isArray(inputSettings.sources)) {
currentSources = inputSettings.sources;
} else if (inputSettings.sources) {
console.log('Sources is not an array, converting:', typeof inputSettings.sources);
// Try to convert if it's an object or other format
currentSources = [];
}
// Step 3: Add new sources to the sources array
const updatedSources = [...currentSources, ...newSources];
// Step 4: Update the settings with the new sources array
await obsClient.call('SetInputSettings', {
inputName,
inputSettings: {
...inputSettings,
sources: updatedSources,
},
});
console.log('Updated settings successfully for', inputName);
} catch (error) {
console.error('Error updating settings:', error.message);
throw error;
}
}
async function createGroupIfNotExists(groupName) {
try {
const obsClient = await getOBSClient();
// Check if the group (scene) exists and get its UUID
const { scenes } = await obsClient.call('GetSceneList');
const existingScene = scenes.find((scene) => scene.sceneName === groupName);
if (!existingScene) {
console.log(`Creating group "${groupName}"`);
await obsClient.call('CreateScene', { sceneName: groupName });
// Get the scene UUID after creation
const { scenes: updatedScenes } = await obsClient.call('GetSceneList');
const newScene = updatedScenes.find((scene) => scene.sceneName === groupName);
return {
created: true,
message: `Group "${groupName}" created successfully`,
sceneUuid: newScene?.sceneUuid || null
};
} else {
console.log(`Group "${groupName}" already exists`);
return {
created: false,
message: `Group "${groupName}" already exists`,
sceneUuid: existingScene.sceneUuid
};
}
} catch (error) {
console.error('Error creating group:', error.message);
throw error;
}
}
async function addSourceToGroup(groupName, sourceName, url) {
try {
const obsClient = await getOBSClient();
// Ensure group exists
await createGroupIfNotExists(groupName);
// Check if source already exists in the group
const { sceneItems } = await obsClient.call('GetSceneItemList', { sceneName: groupName });
const sourceExists = sceneItems.some(item => item.sourceName === sourceName);
if (!sourceExists) {
// Create the browser source in the group
console.log(`Adding source "${sourceName}" to group "${groupName}"`);
await obsClient.call('CreateInput', {
sceneName: groupName,
inputName: sourceName,
inputKind: 'browser_source',
inputSettings: {
width: 1600,
height: 900,
url,
control_audio: true,
},
});
// Ensure audio control is enabled
await obsClient.call('SetInputSettings', {
inputName: sourceName,
inputSettings: {
control_audio: true,
},
overlay: true,
});
console.log(`Source "${sourceName}" successfully added to group "${groupName}"`);
return { success: true, message: `Source added to group successfully` };
} else {
console.log(`Source "${sourceName}" already exists in group "${groupName}"`);
return { success: false, message: `Source already exists in group` };
}
} catch (error) {
console.error('Error adding source to group:', error.message);
throw error;
}
}
async function getAvailableTextInputKind() {
try {
const obsClient = await getOBSClient();
const { inputKinds } = await obsClient.call('GetInputKindList');
console.log('Available input kinds:', inputKinds);
// Check for text input kinds in order of preference
const textKinds = ['text_gdiplus_v2', 'text_gdiplus', 'text_ft2_source_v2', 'text_ft2_source', 'text_source'];
for (const kind of textKinds) {
if (inputKinds.includes(kind)) {
console.log(`Found text input kind: ${kind}`);
return kind;
}
}
// Fallback - find any input kind that contains 'text'
const textKind = inputKinds.find(kind => kind.toLowerCase().includes('text'));
if (textKind) {
console.log(`Found fallback text input kind: ${textKind}`);
return textKind;
}
throw new Error('No text input kind found');
} catch (error) {
console.error('Error getting available input kinds:', error.message);
throw error;
}
}
async function createTextSource(sceneName, textSourceName, text) {
try {
const obsClient = await getOBSClient();
// Check if text source already exists globally in OBS
const { inputs } = await obsClient.call('GetInputList');
const existingInput = inputs.find(input => input.inputName === textSourceName);
const colorSourceName = `${textSourceName}_bg`;
if (!existingInput) {
console.log(`Creating text source "${textSourceName}" with color background in scene "${sceneName}"`);
// First, create a color source for the background
const colorSourceExists = inputs.some(input => input.inputName === colorSourceName);
if (!colorSourceExists) {
console.log(`Creating color source background "${colorSourceName}"`);
await obsClient.call('CreateInput', {
sceneName,
inputName: colorSourceName,
inputKind: 'color_source_v3', // Use v3 if available, fallback handled below
inputSettings: {
color: 0xFF4B2B00, // Background color #002b4b in ABGR format
width: 800, // Width to accommodate text
height: 100 // Height for text background
}
}).catch(async (error) => {
// If v3 doesn't exist, try v2
console.log('color_source_v3 failed, trying color_source_v2:', error.message);
await obsClient.call('CreateInput', {
sceneName,
inputName: colorSourceName,
inputKind: 'color_source_v2',
inputSettings: {
color: 0xFF4B2B00,
width: 800,
height: 100
}
}).catch(async (fallbackError) => {
// Final fallback to basic color_source
console.log('color_source_v2 failed, trying color_source:', fallbackError.message);
await obsClient.call('CreateInput', {
sceneName,
inputName: colorSourceName,
inputKind: 'color_source',
inputSettings: {
color: 0xFF4B2B00,
width: 800,
height: 100
}
});
});
});
console.log(`Created color source background "${colorSourceName}"`);
}
// Get the correct text input kind for this OBS installation
const inputKind = await getAvailableTextInputKind();
// Create text source with simple settings (no background needed)
const inputSettings = {
text,
font: {
face: 'Arial',
size: 96,
style: 'Bold'
},
color: 0xFFFFFFFF, // White text
outline: true,
outline_color: 0xFF000000, // Black outline
outline_size: 2
};
console.log(`Creating text source with inputKind: ${inputKind}`);
console.log('Input settings:', JSON.stringify(inputSettings, null, 2));
await obsClient.call('CreateInput', {
sceneName,
inputName: textSourceName,
inputKind,
inputSettings
});
console.log(`Text source "${textSourceName}" created successfully with kind "${inputKind}"`);
return { success: true, message: 'Text source created successfully' };
} else {
console.log(`Text source "${textSourceName}" already exists globally, updating settings`);
// Update existing text source settings
const inputSettings = {
text,
font: {
face: 'Arial',
size: 96,
style: 'Bold'
},
color: 0xFFFFFFFF, // White text
outline: true,
outline_color: 0xFF000000, // Black outline
outline_size: 4,
bk_color: 0xFF4B2B00, // Background color #002b4b in ABGR format
bk_opacity: 255 // Full opacity background
};
await obsClient.call('SetInputSettings', {
inputName: textSourceName,
inputSettings
});
console.log(`Text source "${textSourceName}" settings updated`);
return { success: true, message: 'Text source settings updated' };
}
} catch (error) {
console.error('Error creating text source:', error.message);
throw error;
}
}
async function createStreamGroup(groupName, streamName, teamName, url, lockSources = true) {
try {
const obsClient = await getOBSClient();
// Ensure team scene exists
await createGroupIfNotExists(groupName);
const cleanGroupName = cleanObsName(groupName);
const cleanStreamName = cleanObsName(streamName);
const streamGroupName = `${cleanGroupName}_${cleanStreamName}_stream`;
const sourceName = `${cleanGroupName}_${cleanStreamName}`;
const textSourceName = cleanObsName(teamName) + '_text';
// Create a nested scene for this stream (acts as a group)
try {
await obsClient.call('CreateScene', { sceneName: streamGroupName });
console.log(`Created nested scene "${streamGroupName}" for stream grouping`);
} catch {
console.log(`Nested scene "${streamGroupName}" might already exist`);
}
// Create text source globally (reused across streams in the team)
await createTextSource(groupName, textSourceName, teamName);
// Create browser source globally
const { inputs } = await obsClient.call('GetInputList');
const browserSourceExists = inputs.some(input => input.inputName === sourceName);
if (!browserSourceExists) {
// Create browser source with detailed audio control settings
console.log(`Creating browser source "${sourceName}" with URL: ${url}`);
await obsClient.call('CreateInput', {
sceneName: streamGroupName, // Create in the nested scene
inputName: sourceName,
inputKind: 'browser_source',
inputSettings: {
width: 1920,
height: 1080,
url,
control_audio: true, // Enable audio control so OBS can mute the browser source
restart_when_active: false,
shutdown: false,
// Try additional audio-related settings
reroute_audio: true,
audio_monitoring_type: 0 // Monitor Off
},
});
console.log(`Created browser source "${sourceName}" in nested scene with URL: ${url}`);
// Apply additional settings after creation to ensure they stick
try {
await obsClient.call('SetInputSettings', {
inputName: sourceName,
inputSettings: {
width: 1920,
height: 1080,
url, // Make sure URL is preserved
control_audio: true,
reroute_audio: true,
restart_when_active: false,
shutdown: false,
audio_monitoring_type: 0
},
overlay: false // Don't overlay, replace all settings
});
console.log(`Applied complete settings to "${sourceName}" with URL: ${url}`);
} catch (settingsError) {
console.error(`Failed to apply settings to "${sourceName}":`, settingsError.message);
}
// Mute the browser source audio by default (can be unmuted individually in OBS)
try {
await obsClient.call('SetInputMute', {
inputName: sourceName,
inputMuted: true
});
console.log(`Muted browser source audio for "${sourceName}" (can be unmuted in OBS for individual control)`);
} catch (muteError) {
console.error(`Failed to mute browser source audio for "${sourceName}":`, muteError.message);
}
// Lock the newly created browser source if requested
if (lockSources) {
try {
// Get the scene items to find the browser source's ID
const { sceneItems } = await obsClient.call('GetSceneItemList', { sceneName: streamGroupName });
const browserItem = sceneItems.find(item => item.sourceName === sourceName);
if (browserItem) {
await obsClient.call('SetSceneItemLocked', {
sceneName: streamGroupName,
sceneItemId: browserItem.sceneItemId,
sceneItemLocked: true
});
console.log(`Locked browser source "${sourceName}" in nested scene`);
}
} catch (lockError) {
console.error(`Failed to lock browser source "${sourceName}":`, lockError.message);
}
}
} else {
// Add existing source to nested scene
const { sceneItemId } = await obsClient.call('CreateSceneItem', {
sceneName: streamGroupName,
sourceName: sourceName
});
console.log(`Added existing browser source "${sourceName}" to nested scene`);
// Lock the scene item if requested
if (lockSources) {
try {
await obsClient.call('SetSceneItemLocked', {
sceneName: streamGroupName,
sceneItemId: sceneItemId,
sceneItemLocked: true
});
console.log(`Locked browser source "${sourceName}" in nested scene`);
} catch (lockError) {
console.error(`Failed to lock browser source "${sourceName}":`, lockError.message);
}
}
// Ensure existing browser source has audio control enabled and correct URL
try {
await obsClient.call('SetInputSettings', {
inputName: sourceName,
inputSettings: {
width: 1920,
height: 1080,
url, // Update URL in case it changed
control_audio: true,
reroute_audio: true,
restart_when_active: false,
shutdown: false,
audio_monitoring_type: 0
},
overlay: false // Replace settings, don't overlay
});
await obsClient.call('SetInputMute', {
inputName: sourceName,
inputMuted: true
});
console.log(`Updated existing browser source "${sourceName}" with URL: ${url} and enabled audio control`);
} catch (settingsError) {
console.error(`Failed to update settings for existing source "${sourceName}":`, settingsError.message);
}
}
// Add text source and its background to nested scene
const colorSourceName = `${textSourceName}_bg`;
try {
const { sceneItemId: colorItemId } = await obsClient.call('CreateSceneItem', {
sceneName: streamGroupName,
sourceName: colorSourceName
});
console.log(`Added color source background "${colorSourceName}" to nested scene`);
// Lock the color source if requested
if (lockSources) {
try {
await obsClient.call('SetSceneItemLocked', {
sceneName: streamGroupName,
sceneItemId: colorItemId,
sceneItemLocked: true
});
console.log(`Locked color source background "${colorSourceName}"`);
} catch (lockError) {
console.error(`Failed to lock color source:`, lockError.message);
}
}
} catch {
console.log('Color source background might already be in nested scene');
}
try {
const { sceneItemId: textItemId } = await obsClient.call('CreateSceneItem', {
sceneName: streamGroupName,
sourceName: textSourceName
});
console.log(`Added text source "${textSourceName}" to nested scene`);
// Lock the text source if requested
if (lockSources) {
try {
await obsClient.call('SetSceneItemLocked', {
sceneName: streamGroupName,
sceneItemId: textItemId,
sceneItemLocked: true
});
console.log(`Locked text source "${textSourceName}"`);
} catch (lockError) {
console.error(`Failed to lock text source:`, lockError.message);
}
}
} catch {
console.log('Text source might already be in nested scene');
}
// Get the scene items in the nested scene
const { sceneItems: nestedSceneItems } = await obsClient.call('GetSceneItemList', { sceneName: streamGroupName });
// Find the browser source, text source, and color background items in nested scene
const browserSourceItem = nestedSceneItems.find(item => item.sourceName === sourceName);
const textSourceItem = nestedSceneItems.find(item => item.sourceName === textSourceName);
const colorSourceItem = nestedSceneItems.find(item => item.sourceName === colorSourceName);
// Position the sources properly in the nested scene
if (browserSourceItem && textSourceItem && colorSourceItem) {
try {
// Position text overlay centered horizontally using center alignment
await obsClient.call('SetSceneItemTransform', {
sceneName: streamGroupName,
sceneItemId: textSourceItem.sceneItemId,
sceneItemTransform: {
positionX: 960, // Center of 1920px canvas
positionY: 50, // Move down from top
scaleX: 1.0,
scaleY: 1.0,
alignment: 0 // Center alignment (0 = center, 1 = left, 2 = right)
}
});
// Get the actual text width after positioning
const { sceneItemTransform: textTransform } = await obsClient.call('GetSceneItemTransform', {
sceneName: streamGroupName,
sceneItemId: textSourceItem.sceneItemId
});
const actualTextWidth = textTransform.width || textTransform.sourceWidth || (teamName.length * 40);
console.log('Actual text width:', actualTextWidth);
// Calculate color source width with padding
const colorSourceWidth = Math.max(actualTextWidth + 40, 200); // Add 40px padding, minimum 200px
console.log('Color source width:', colorSourceWidth);
// Adjust the color source settings to match the text's actual width and height
await obsClient.call('SetInputSettings', {
inputName: colorSourceName,
inputSettings: {
width: Math.floor(colorSourceWidth), // Ensure it's a whole number
height: 90 // Slightly shorter height to better match text
}
});
// Position color source background centered, same position as text
await obsClient.call('SetSceneItemTransform', {
sceneName: streamGroupName,
sceneItemId: colorSourceItem.sceneItemId,
sceneItemTransform: {
positionX: 960, // Same center position as text
positionY: 50, // Same Y position as text for perfect alignment
scaleX: 1.0,
scaleY: 1.0,
alignment: 0 // Same center alignment as text
}
});
// Log the final transform to verify
const { sceneItemTransform: finalTransform } = await obsClient.call('GetSceneItemTransform', {
sceneName: streamGroupName,
sceneItemId: textSourceItem.sceneItemId
});
console.log('Final text transform after centering:', JSON.stringify(finalTransform, null, 2));
console.log(`Stream sources positioned in nested scene "${streamGroupName}"`);
} catch (positionError) {
console.error('Failed to position sources:', positionError.message || positionError);
}
}
// Now add the nested scene to the team scene as a group
const { sceneItems: teamSceneItems } = await obsClient.call('GetSceneItemList', { sceneName: groupName });
const nestedSceneInTeam = teamSceneItems.some(item => item.sourceName === streamGroupName);
if (!nestedSceneInTeam) {
try {
const { sceneItemId } = await obsClient.call('CreateSceneItem', {
sceneName: groupName,
sourceName: streamGroupName,
sceneItemEnabled: true
});
console.log(`Added nested scene "${streamGroupName}" to team scene "${groupName}"`);
// Set bounds to 1600x900 to match the source switcher dimensions
await obsClient.call('SetSceneItemTransform', {
sceneName: groupName,
sceneItemId: sceneItemId,
sceneItemTransform: {
alignment: 5, // Center alignment
boundsAlignment: 0, // Center bounds alignment
boundsType: 'OBS_BOUNDS_SCALE_INNER', // Scale to fit inside bounds
boundsWidth: 1600,
boundsHeight: 900,
scaleX: 1.0,
scaleY: 1.0
}
});
console.log(`Set bounds for nested scene to 1600x900`);
} catch (e) {
console.error('Failed to add nested scene to team scene:', e.message);
}
}
console.log(`Stream group "${streamGroupName}" created as nested scene in team "${groupName}"`);
return {
success: true,
message: 'Stream group created as nested scene',
streamGroupName,
sourceName,
textSourceName
};
} catch (error) {
console.error('Error creating stream group:', error.message);
throw error;
}
}
// Comprehensive stream deletion function
async function deleteStreamComponents(streamName, teamName, groupName) {
try {
const obsClient = await getOBSClient();
const cleanGroupName = cleanObsName(groupName);
const cleanStreamName = cleanObsName(streamName);
const streamGroupName = `${cleanGroupName}_${cleanStreamName}_stream`;
const sourceName = `${cleanGroupName}_${cleanStreamName}`;
const textSourceName = cleanObsName(teamName) + '_text';
console.log(`Starting comprehensive deletion for stream "${streamName}"`);
console.log(`Components to delete: scene="${streamGroupName}", source="${sourceName}"`);
// 1. Remove stream group scene item from team scene (if it exists)
try {
const { sceneItems: teamSceneItems } = await obsClient.call('GetSceneItemList', { sceneName: groupName });
const streamGroupItem = teamSceneItems.find(item => item.sourceName === streamGroupName);
if (streamGroupItem) {
await obsClient.call('RemoveSceneItem', {
sceneName: groupName,
sceneItemId: streamGroupItem.sceneItemId
});
console.log(`Removed stream group "${streamGroupName}" from team scene "${groupName}"`);
}
} catch (error) {
console.log(`Team scene "${groupName}" not found or stream group not in it:`, error.message);
}
// 2. Remove the nested scene (stream group)
try {
await obsClient.call('RemoveScene', { sceneName: streamGroupName });
console.log(`Removed nested scene "${streamGroupName}"`);
} catch (error) {
console.log(`Nested scene "${streamGroupName}" not found:`, error.message);
}
// 3. Remove the browser source
try {
const { inputs } = await obsClient.call('GetInputList');
const browserSource = inputs.find(input => input.inputName === sourceName);
if (browserSource) {
await obsClient.call('RemoveInput', { inputUuid: browserSource.inputUuid });
console.log(`Removed browser source "${sourceName}"`);
}
} catch (error) {
console.log(`Browser source "${sourceName}" not found:`, error.message);
}
// 4. Check if text source should be removed (only if no other streams from this team exist)
try {
// This would require checking if other streams from the same team exist
// For now, we'll leave the text source as it's shared across team streams
console.log(`Keeping shared text source "${textSourceName}" (shared across team streams)`);
} catch (error) {
console.log(`Error checking text source usage:`, error.message);
}
// 5. Remove from all source switchers
const screens = SOURCE_SWITCHER_NAMES;
for (const screen of screens) {
try {
await removeSourceFromSwitcher(screen, streamGroupName);
console.log(`Removed "${streamGroupName}" from ${screen}`);
} catch (error) {
console.log(`Error removing from ${screen}:`, error.message);
}
}
console.log(`Comprehensive deletion completed for stream "${streamName}"`);
return {
success: true,
message: 'Stream components deleted successfully',
deletedComponents: {
streamGroupName,
sourceName,
removedFromSwitchers: screens.length
}
};
} catch (error) {
console.error('Error in comprehensive stream deletion:', error.message);
throw error;
}
}
// Helper function to remove source from source switcher
async function removeSourceFromSwitcher(switcherName, sourceName) {
try {
const obsClient = await getOBSClient();
// Get current source switcher options
const { inputSettings } = await obsClient.call('GetInputSettings', { inputName: switcherName });
const currentSources = inputSettings.sources || [];
// Filter out the source we want to remove
const updatedSources = currentSources.filter(source => source.value !== sourceName);
// Update the source switcher if changes were made
if (updatedSources.length !== currentSources.length) {
await obsClient.call('SetInputSettings', {
inputName: switcherName,
inputSettings: {
...inputSettings,
sources: updatedSources
}
});
console.log(`Removed "${sourceName}" from ${switcherName} (${currentSources.length - updatedSources.length} instances)`);
} else {
console.log(`Source "${sourceName}" not found in ${switcherName}`);
}
} catch (error) {
console.error(`Error removing source from ${switcherName}:`, error.message);
throw error;
}
}
// Function to clear text files that reference the deleted stream
async function clearTextFilesForStream(streamGroupName) {
const fs = require('fs');
const path = require('path');
try {
const FILE_DIRECTORY = path.resolve(process.env.FILE_DIRECTORY || './files');
const screens = SCREEN_POSITIONS;
let clearedFiles = [];
for (const screen of screens) {
try {
const filePath = path.join(FILE_DIRECTORY, `${screen}.txt`);
// Check if file exists and read its content
if (fs.existsSync(filePath)) {
const currentContent = fs.readFileSync(filePath, 'utf8').trim();
// If the file contains the stream group name we're deleting, clear it
if (currentContent === streamGroupName) {
fs.writeFileSync(filePath, '');
clearedFiles.push(screen);
console.log(`Cleared ${screen}.txt (was referencing deleted stream "${streamGroupName}")`);
}
}
} catch (error) {
console.log(`Error checking/clearing ${screen}.txt:`, error.message);
}
}
return {
success: true,
clearedFiles,
message: `Cleared ${clearedFiles.length} text files that referenced the deleted stream`
};
} catch (error) {
console.error('Error clearing text files:', error.message);
throw error;
}
}
// Comprehensive team deletion function
async function deleteTeamComponents(teamName, groupName) {
try {
const obsClient = await getOBSClient();
console.log(`Starting comprehensive deletion for team "${teamName}"`);
// 1. Delete the team scene (group)
if (groupName) {
try {
await obsClient.call('RemoveScene', { sceneName: groupName });
console.log(`Removed team scene "${groupName}"`);
} catch (error) {
console.log(`Team scene "${groupName}" not found or already deleted:`, error.message);
}
}
// 2. Delete the team text source (shared across all team streams)
const textSourceName = cleanObsName(teamName) + '_text';
try {
const { inputs } = await obsClient.call('GetInputList');
const textSource = inputs.find(input => input.inputName === textSourceName);
if (textSource) {
await obsClient.call('RemoveInput', { inputUuid: textSource.inputUuid });
console.log(`Removed team text source "${textSourceName}"`);
}
} catch (error) {
console.log(`Text source "${textSourceName}" not found:`, error.message);
}
// 3. Get all scenes to check for nested stream scenes
try {
const { scenes } = await obsClient.call('GetSceneList');
const cleanGroupName = cleanObsName(groupName || teamName);
// Find all nested stream scenes for this team
const streamScenes = scenes.filter(scene =>
scene.sceneName.startsWith(`${cleanGroupName}_`) &&
scene.sceneName.endsWith('_stream')
);
console.log(`Found ${streamScenes.length} stream scenes to delete`);
// Delete each stream scene
for (const streamScene of streamScenes) {
try {
await obsClient.call('RemoveScene', { sceneName: streamScene.sceneName });
console.log(`Removed stream scene "${streamScene.sceneName}"`);
} catch (error) {
console.log(`Error removing stream scene "${streamScene.sceneName}":`, error.message);
}
}
} catch (error) {
console.log(`Error finding stream scenes:`, error.message);
}
// 4. Remove any browser sources associated with this team
try {
const { inputs } = await obsClient.call('GetInputList');
const cleanGroupName = cleanObsName(groupName || teamName);
// Find all browser sources for this team
const teamBrowserSources = inputs.filter(input =>
input.inputKind === 'browser_source' &&
input.inputName.startsWith(`${cleanGroupName}_`)
);
console.log(`Found ${teamBrowserSources.length} browser sources to delete`);
// Delete each browser source
for (const source of teamBrowserSources) {
try {
await obsClient.call('RemoveInput', { inputUuid: source.inputUuid });
console.log(`Removed browser source "${source.inputName}"`);
} catch (error) {
console.log(`Error removing browser source "${source.inputName}":`, error.message);
}
}
} catch (error) {
console.log(`Error finding browser sources:`, error.message);
}
console.log(`Comprehensive team deletion completed for "${teamName}"`);
return {
success: true,
message: 'Team components deleted successfully',
deletedComponents: {
teamScene: groupName,
textSource: textSourceName
}
};
} catch (error) {
console.error('Error in comprehensive team deletion:', error.message);
throw error;
}
}
// Export all functions
module.exports = {
connectToOBS,
getOBSClient,
disconnectFromOBS,
addSourceToSwitcher,
ensureConnected,
getConnectionStatus,
createGroupIfNotExists,
addSourceToGroup,
createTextSource,
createStreamGroup,
getAvailableTextInputKind,
deleteStreamComponents,
removeSourceFromSwitcher,
clearTextFilesForStream,
deleteTeamComponents
};