obs-ss-plugin-webui/lib/obsClient.js
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Add OBS group management feature and documentation
- Add group_name column to teams table for mapping teams to OBS groups
- Create API endpoints for group creation (/api/createGroup) and bulk sync (/api/syncGroups)
- Update teams UI with group status display and creation buttons
- Implement automatic group assignment when adding streams
- Add comprehensive OBS setup documentation (docs/OBS_SETUP.md)
- Fix team list spacing issue with explicit margins
- Update OBS client with group management functions
- Add database migration script for existing deployments

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-07-20 00:28:16 -04:00

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5.5 KiB
JavaScript

const { OBSWebSocket } = require('obs-websocket-js');
let obs = null;
let isConnecting = false;
let connectionPromise = null;
async function ensureConnected() {
// If already connected, return the existing client
if (obs && obs.identified) {
return obs;
}
// If already in the process of connecting, wait for it
if (isConnecting && connectionPromise) {
return connectionPromise;
}
// Start new connection
isConnecting = true;
connectionPromise = connectToOBS();
try {
await connectionPromise;
return obs;
} finally {
isConnecting = false;
connectionPromise = null;
}
}
async function connectToOBS() {
const OBS_HOST = process.env.OBS_WEBSOCKET_HOST || '127.0.0.1';
const OBS_PORT = process.env.OBS_WEBSOCKET_PORT || '4455';
const OBS_PASSWORD = process.env.OBS_WEBSOCKET_PASSWORD || '';
// Create new client if needed
if (!obs) {
obs = new OBSWebSocket();
// Set up event handlers for connection management
obs.on('ConnectionClosed', () => {
console.log('OBS WebSocket connection closed');
obs = null;
});
obs.on('ConnectionError', (err) => {
console.error('OBS WebSocket connection error:', err);
obs = null;
});
obs.on('Identified', () => {
console.log('OBS WebSocket successfully identified');
});
}
try {
console.log('Connecting to OBS WebSocket...');
console.log('Host:', OBS_HOST);
console.log('Port:', OBS_PORT);
console.log('Password:', OBS_PASSWORD ? '***' : '(none)');
await obs.connect(`ws://${OBS_HOST}:${OBS_PORT}`, OBS_PASSWORD);
console.log('Connected to OBS WebSocket.');
return obs;
} catch (err) {
console.error('Failed to connect to OBS WebSocket:', err.message);
obs = null;
throw err;
}
}
async function getOBSClient() {
return await ensureConnected();
}
function getConnectionStatus() {
return {
connected: obs && obs.identified,
client: obs
};
}
async function disconnectFromOBS() {
if (obs) {
try {
await obs.disconnect();
console.log('Disconnected from OBS WebSocket.');
} catch (err) {
console.error('Error disconnecting from OBS:', err.message);
} finally {
obs = null;
}
}
}
async function addSourceToSwitcher(inputName, newSources) {
try {
const obsClient = await getOBSClient();
// Step 1: Get current input settings
const { inputSettings } = await obsClient.call('GetInputSettings', { inputName });
// console.log('Current Settings:', inputSettings);
// Step 2: Add new sources to the sources array
const updatedSources = [...inputSettings.sources, ...newSources];
// Step 3: Update the settings with the new sources array
await obsClient.call('SetInputSettings', {
inputName,
inputSettings: {
...inputSettings,
sources: updatedSources,
},
});
console.log('Updated settings successfully for', inputName);
} catch (error) {
console.error('Error updating settings:', error.message);
throw error;
}
}
async function createGroupIfNotExists(groupName) {
try {
const obsClient = await getOBSClient();
// Check if the group (scene) exists
const { scenes } = await obsClient.call('GetSceneList');
const groupExists = scenes.some((scene) => scene.sceneName === groupName);
if (!groupExists) {
console.log(`Creating group "${groupName}"`);
await obsClient.call('CreateScene', { sceneName: groupName });
return { created: true, message: `Group "${groupName}" created successfully` };
} else {
console.log(`Group "${groupName}" already exists`);
return { created: false, message: `Group "${groupName}" already exists` };
}
} catch (error) {
console.error('Error creating group:', error.message);
throw error;
}
}
async function addSourceToGroup(groupName, sourceName, url) {
try {
const obsClient = await getOBSClient();
// Ensure group exists
await createGroupIfNotExists(groupName);
// Check if source already exists in the group
const { sceneItems } = await obsClient.call('GetSceneItemList', { sceneName: groupName });
const sourceExists = sceneItems.some(item => item.sourceName === sourceName);
if (!sourceExists) {
// Create the browser source in the group
console.log(`Adding source "${sourceName}" to group "${groupName}"`);
await obsClient.call('CreateInput', {
sceneName: groupName,
inputName: sourceName,
inputKind: 'browser_source',
inputSettings: {
width: 1600,
height: 900,
url,
control_audio: true,
},
});
// Ensure audio control is enabled
await obsClient.call('SetInputSettings', {
inputName: sourceName,
inputSettings: {
control_audio: true,
},
overlay: true,
});
console.log(`Source "${sourceName}" successfully added to group "${groupName}"`);
return { success: true, message: `Source added to group successfully` };
} else {
console.log(`Source "${sourceName}" already exists in group "${groupName}"`);
return { success: false, message: `Source already exists in group` };
}
} catch (error) {
console.error('Error adding source to group:', error.message);
throw error;
}
}
// Export all functions
module.exports = {
connectToOBS,
getOBSClient,
disconnectFromOBS,
addSourceToSwitcher,
ensureConnected,
getConnectionStatus,
createGroupIfNotExists,
addSourceToGroup
};