- Remove invalid CreateGroup API calls (not supported in OBS WebSocket v5) - Implement nested scenes approach for stream grouping - Create a separate scene for each stream containing browser source and text overlay - Add nested scene to team scene to simulate group behavior - Fix lint errors and remove unused imports 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
443 lines
No EOL
14 KiB
JavaScript
443 lines
No EOL
14 KiB
JavaScript
const { OBSWebSocket } = require('obs-websocket-js');
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let obs = null;
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let isConnecting = false;
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let connectionPromise = null;
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async function ensureConnected() {
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// If already connected, return the existing client
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if (obs && obs.identified) {
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return obs;
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}
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// If already in the process of connecting, wait for it
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if (isConnecting && connectionPromise) {
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return connectionPromise;
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}
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// Start new connection
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isConnecting = true;
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connectionPromise = connectToOBS();
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try {
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await connectionPromise;
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return obs;
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} finally {
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isConnecting = false;
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connectionPromise = null;
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}
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}
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async function connectToOBS() {
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const OBS_HOST = process.env.OBS_WEBSOCKET_HOST || '127.0.0.1';
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const OBS_PORT = process.env.OBS_WEBSOCKET_PORT || '4455';
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const OBS_PASSWORD = process.env.OBS_WEBSOCKET_PASSWORD || '';
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// Create new client if needed
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if (!obs) {
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obs = new OBSWebSocket();
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// Set up event handlers for connection management
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obs.on('ConnectionClosed', () => {
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console.log('OBS WebSocket connection closed');
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obs = null;
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});
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obs.on('ConnectionError', (err) => {
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console.error('OBS WebSocket connection error:', err);
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obs = null;
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});
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obs.on('Identified', () => {
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console.log('OBS WebSocket successfully identified');
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});
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}
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try {
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console.log('Connecting to OBS WebSocket...');
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console.log('Host:', OBS_HOST);
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console.log('Port:', OBS_PORT);
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console.log('Password:', OBS_PASSWORD ? '***' : '(none)');
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await obs.connect(`ws://${OBS_HOST}:${OBS_PORT}`, OBS_PASSWORD);
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console.log('Connected to OBS WebSocket.');
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return obs;
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} catch (err) {
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console.error('Failed to connect to OBS WebSocket:', err.message);
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obs = null;
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throw err;
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}
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}
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async function getOBSClient() {
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return await ensureConnected();
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}
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function getConnectionStatus() {
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return {
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connected: obs && obs.identified,
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client: obs
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};
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}
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async function disconnectFromOBS() {
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if (obs) {
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try {
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await obs.disconnect();
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console.log('Disconnected from OBS WebSocket.');
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} catch (err) {
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console.error('Error disconnecting from OBS:', err.message);
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} finally {
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obs = null;
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}
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}
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}
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async function addSourceToSwitcher(inputName, newSources) {
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try {
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const obsClient = await getOBSClient();
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// Step 1: Get current input settings
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const { inputSettings } = await obsClient.call('GetInputSettings', { inputName });
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console.log('Current Settings for', inputName, ':', inputSettings);
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// Step 2: Initialize sources array if it doesn't exist or is not an array
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let currentSources = [];
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if (Array.isArray(inputSettings.sources)) {
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currentSources = inputSettings.sources;
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} else if (inputSettings.sources) {
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console.log('Sources is not an array, converting:', typeof inputSettings.sources);
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// Try to convert if it's an object or other format
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currentSources = [];
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}
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// Step 3: Add new sources to the sources array
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const updatedSources = [...currentSources, ...newSources];
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// Step 4: Update the settings with the new sources array
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await obsClient.call('SetInputSettings', {
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inputName,
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inputSettings: {
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...inputSettings,
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sources: updatedSources,
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},
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});
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console.log('Updated settings successfully for', inputName);
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} catch (error) {
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console.error('Error updating settings:', error.message);
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throw error;
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}
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}
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async function createGroupIfNotExists(groupName) {
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try {
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const obsClient = await getOBSClient();
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// Check if the group (scene) exists and get its UUID
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const { scenes } = await obsClient.call('GetSceneList');
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const existingScene = scenes.find((scene) => scene.sceneName === groupName);
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if (!existingScene) {
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console.log(`Creating group "${groupName}"`);
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await obsClient.call('CreateScene', { sceneName: groupName });
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// Get the scene UUID after creation
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const { scenes: updatedScenes } = await obsClient.call('GetSceneList');
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const newScene = updatedScenes.find((scene) => scene.sceneName === groupName);
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return {
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created: true,
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message: `Group "${groupName}" created successfully`,
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sceneUuid: newScene?.sceneUuid || null
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};
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} else {
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console.log(`Group "${groupName}" already exists`);
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return {
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created: false,
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message: `Group "${groupName}" already exists`,
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sceneUuid: existingScene.sceneUuid
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};
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}
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} catch (error) {
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console.error('Error creating group:', error.message);
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throw error;
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}
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}
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async function addSourceToGroup(groupName, sourceName, url) {
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try {
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const obsClient = await getOBSClient();
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// Ensure group exists
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await createGroupIfNotExists(groupName);
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// Check if source already exists in the group
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const { sceneItems } = await obsClient.call('GetSceneItemList', { sceneName: groupName });
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const sourceExists = sceneItems.some(item => item.sourceName === sourceName);
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if (!sourceExists) {
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// Create the browser source in the group
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console.log(`Adding source "${sourceName}" to group "${groupName}"`);
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await obsClient.call('CreateInput', {
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sceneName: groupName,
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inputName: sourceName,
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inputKind: 'browser_source',
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inputSettings: {
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width: 1600,
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height: 900,
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url,
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control_audio: true,
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},
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});
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// Ensure audio control is enabled
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await obsClient.call('SetInputSettings', {
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inputName: sourceName,
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inputSettings: {
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control_audio: true,
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},
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overlay: true,
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});
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console.log(`Source "${sourceName}" successfully added to group "${groupName}"`);
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return { success: true, message: `Source added to group successfully` };
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} else {
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console.log(`Source "${sourceName}" already exists in group "${groupName}"`);
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return { success: false, message: `Source already exists in group` };
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}
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} catch (error) {
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console.error('Error adding source to group:', error.message);
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throw error;
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}
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}
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async function getAvailableTextInputKind() {
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try {
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const obsClient = await getOBSClient();
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const { inputKinds } = await obsClient.call('GetInputKindList');
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console.log('Available input kinds:', inputKinds);
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// Check for text input kinds in order of preference
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const textKinds = ['text_gdiplus_v2', 'text_gdiplus', 'text_ft2_source_v2', 'text_ft2_source', 'text_source'];
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for (const kind of textKinds) {
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if (inputKinds.includes(kind)) {
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console.log(`Found text input kind: ${kind}`);
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return kind;
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}
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}
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// Fallback - find any input kind that contains 'text'
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const textKind = inputKinds.find(kind => kind.toLowerCase().includes('text'));
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if (textKind) {
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console.log(`Found fallback text input kind: ${textKind}`);
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return textKind;
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}
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throw new Error('No text input kind found');
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} catch (error) {
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console.error('Error getting available input kinds:', error.message);
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throw error;
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}
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}
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async function createTextSource(sceneName, textSourceName, text) {
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try {
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const obsClient = await getOBSClient();
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// Check if text source already exists globally in OBS
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const { inputs } = await obsClient.call('GetInputList');
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const existingInput = inputs.find(input => input.inputName === textSourceName);
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if (!existingInput) {
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console.log(`Creating text source "${textSourceName}" in scene "${sceneName}"`);
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// Get the correct text input kind for this OBS installation
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const inputKind = await getAvailableTextInputKind();
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const inputSettings = {
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text,
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font: {
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face: 'Arial',
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size: 72,
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style: 'Bold'
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},
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color: 0xFFFFFFFF, // White text
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outline: true,
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outline_color: 0xFF000000, // Black outline
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outline_size: 4
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};
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await obsClient.call('CreateInput', {
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sceneName,
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inputName: textSourceName,
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inputKind,
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inputSettings
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});
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console.log(`Text source "${textSourceName}" created successfully with kind "${inputKind}"`);
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return { success: true, message: 'Text source created successfully' };
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} else {
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console.log(`Text source "${textSourceName}" already exists globally, updating settings`);
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// Update existing text source settings
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const inputSettings = {
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text,
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font: {
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face: 'Arial',
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size: 72,
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style: 'Bold'
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},
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color: 0xFFFFFFFF, // White text
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outline: true,
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outline_color: 0xFF000000, // Black outline
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outline_size: 4
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};
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await obsClient.call('SetInputSettings', {
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inputName: textSourceName,
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inputSettings
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});
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console.log(`Text source "${textSourceName}" settings updated`);
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return { success: true, message: 'Text source settings updated' };
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}
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} catch (error) {
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console.error('Error creating text source:', error.message);
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throw error;
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}
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}
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async function createStreamGroup(groupName, streamName, teamName, url) {
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try {
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const obsClient = await getOBSClient();
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// Ensure team scene exists
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await createGroupIfNotExists(groupName);
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const streamGroupName = `${streamName.toLowerCase().replace(/\s+/g, '_')}_stream`;
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const sourceName = streamName.toLowerCase().replace(/\s+/g, '_') + '_twitch';
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const textSourceName = teamName.toLowerCase().replace(/\s+/g, '_') + '_text';
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// Create a nested scene for this stream (acts as a group)
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try {
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await obsClient.call('CreateScene', { sceneName: streamGroupName });
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console.log(`Created nested scene "${streamGroupName}" for stream grouping`);
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} catch (sceneError) {
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console.log(`Nested scene "${streamGroupName}" might already exist`);
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}
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// Create text source globally (reused across streams in the team)
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await createTextSource(groupName, textSourceName, teamName);
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// Create browser source globally
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const { inputs } = await obsClient.call('GetInputList');
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const browserSourceExists = inputs.some(input => input.inputName === sourceName);
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if (!browserSourceExists) {
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await obsClient.call('CreateInput', {
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sceneName: streamGroupName, // Create in the nested scene
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inputName: sourceName,
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inputKind: 'browser_source',
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inputSettings: {
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width: 1600,
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height: 900,
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url,
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control_audio: true,
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},
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});
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console.log(`Created browser source "${sourceName}" in nested scene`);
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} else {
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// Add existing source to nested scene
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await obsClient.call('CreateSceneItem', {
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sceneName: streamGroupName,
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sourceName: sourceName
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});
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}
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// Add text source to nested scene
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try {
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await obsClient.call('CreateSceneItem', {
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sceneName: streamGroupName,
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sourceName: textSourceName
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});
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} catch (e) {
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console.log('Text source might already be in nested scene');
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}
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// Get the scene items in the nested scene
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const { sceneItems: nestedSceneItems } = await obsClient.call('GetSceneItemList', { sceneName: streamGroupName });
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// Find the browser source and text source items in nested scene
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const browserSourceItem = nestedSceneItems.find(item => item.sourceName === sourceName);
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const textSourceItem = nestedSceneItems.find(item => item.sourceName === textSourceName);
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// Position the sources properly in the nested scene
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if (browserSourceItem && textSourceItem) {
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try {
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// Position text overlay at top-left of the browser source
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await obsClient.call('SetSceneItemTransform', {
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sceneName: streamGroupName, // In the nested scene
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sceneItemId: textSourceItem.sceneItemId,
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sceneItemTransform: {
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positionX: 10,
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positionY: 10,
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scaleX: 1.0,
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scaleY: 1.0
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}
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});
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console.log(`Stream sources positioned in nested scene "${streamGroupName}"`);
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} catch (positionError) {
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console.error('Failed to position sources:', positionError.message || positionError);
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}
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}
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// Now add the nested scene to the team scene as a group
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const { sceneItems: teamSceneItems } = await obsClient.call('GetSceneItemList', { sceneName: groupName });
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const nestedSceneInTeam = teamSceneItems.some(item => item.sourceName === streamGroupName);
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if (!nestedSceneInTeam) {
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try {
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await obsClient.call('CreateSceneItem', {
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sceneName: groupName,
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sourceName: streamGroupName,
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sceneItemEnabled: true
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});
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console.log(`Added nested scene "${streamGroupName}" to team scene "${groupName}"`);
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} catch (e) {
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console.error('Failed to add nested scene to team scene:', e.message);
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}
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}
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console.log(`Stream group "${streamGroupName}" created as nested scene in team "${groupName}"`);
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return {
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success: true,
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message: 'Stream group created as nested scene',
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streamGroupName,
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sourceName,
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textSourceName
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};
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} catch (error) {
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console.error('Error creating stream group:', error.message);
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throw error;
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}
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}
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// Export all functions
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module.exports = {
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connectToOBS,
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getOBSClient,
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disconnectFromOBS,
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addSourceToSwitcher,
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ensureConnected,
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getConnectionStatus,
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createGroupIfNotExists,
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addSourceToGroup,
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createTextSource,
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createStreamGroup,
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getAvailableTextInputKind
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}; |