obs-ss-plugin-webui/app/api/verifyGroups/route.ts
Decobus cb1dd60bb8
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Implement UUID-based tracking for OBS groups to handle renames
- Add group_uuid column to teams table for reliable OBS scene tracking
- Update createGroup API to store OBS scene UUID when creating groups
- Enhance verifyGroups API with UUID-first matching and name fallback
- Add comprehensive verification system to detect sync issues between database and OBS
- Implement UI indicators for UUID linking, name mismatches, and invalid groups
- Add "Clear Invalid" and "Update Name" actions for fixing synchronization problems
- Create migration script for existing databases to add UUID column
- Update Team type definition to include optional group_uuid field

This resolves issues where manually renaming groups in OBS would break the synchronization
between the database and OBS, providing a more robust group management system.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-07-20 15:30:18 -04:00

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2.8 KiB
TypeScript

import { NextResponse } from 'next/server';
import { getDatabase } from '../../../lib/database';
import { TABLE_NAMES } from '../../../lib/constants';
import { getOBSClient } from '../../../lib/obsClient';
interface OBSScene {
sceneName: string;
sceneUuid: string;
}
interface GetSceneListResponse {
scenes: OBSScene[];
}
export async function GET() {
try {
// Get teams from database
const db = await getDatabase();
const teams = await db.all(`SELECT team_id, team_name, group_name, group_uuid FROM ${TABLE_NAMES.TEAMS} WHERE group_name IS NOT NULL OR group_uuid IS NOT NULL`);
// Get scenes (groups) from OBS
const obs = await getOBSClient();
const response = await obs.call('GetSceneList');
const obsData = response as GetSceneListResponse;
const obsScenes = obsData.scenes;
// Compare database groups with OBS scenes using both UUID and name
const verification = teams.map(team => {
let exists_in_obs = false;
let matched_by = null;
let current_name = null;
if (team.group_uuid) {
// Try to match by UUID first (most reliable)
const matchedScene = obsScenes.find(scene => scene.sceneUuid === team.group_uuid);
if (matchedScene) {
exists_in_obs = true;
matched_by = 'uuid';
current_name = matchedScene.sceneName;
}
}
if (!exists_in_obs && team.group_name) {
// Fallback to name matching
const matchedScene = obsScenes.find(scene => scene.sceneName === team.group_name);
if (matchedScene) {
exists_in_obs = true;
matched_by = 'name';
current_name = matchedScene.sceneName;
}
}
return {
team_id: team.team_id,
team_name: team.team_name,
group_name: team.group_name,
group_uuid: team.group_uuid,
exists_in_obs,
matched_by,
current_name,
name_changed: exists_in_obs && matched_by === 'uuid' && current_name !== team.group_name
};
});
return NextResponse.json({
success: true,
data: {
teams_with_groups: verification,
obs_scenes: obsScenes.map(s => ({ name: s.sceneName, uuid: s.sceneUuid })),
missing_in_obs: verification.filter(team => !team.exists_in_obs),
name_mismatches: verification.filter(team => team.name_changed),
orphaned_in_obs: obsScenes.filter(scene =>
!teams.some(team => team.group_uuid === scene.sceneUuid || team.group_name === scene.sceneName)
).map(s => ({ name: s.sceneName, uuid: s.sceneUuid }))
}
});
} catch (error) {
console.error('Error verifying groups:', error);
return NextResponse.json(
{ error: 'Failed to verify groups with OBS' },
{ status: 500 }
);
}
}