Merge pull request 'Fix browser source audio control for individual stream management' (#11) from browser-audio-control-fix into main
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Reviewed-on: #11
This commit is contained in:
Decobus 2025-07-23 01:09:25 +03:00
commit 6fadccef51
3 changed files with 98 additions and 19 deletions

View file

@ -27,9 +27,14 @@ interface GetSceneListResponse {
export async function GET() {
try {
// Get teams from database
// Get teams and streams from database
const db = await getDatabase();
const teams = await db.all(`SELECT team_id, team_name, group_name, group_uuid FROM ${TABLE_NAMES.TEAMS} WHERE group_name IS NOT NULL OR group_uuid IS NOT NULL`);
const streams = await db.all(`
SELECT s.*, t.team_name, t.group_name as team_group_name
FROM ${TABLE_NAMES.STREAMS} s
LEFT JOIN ${TABLE_NAMES.TEAMS} t ON s.team_id = t.team_id
`);
// Get scenes (groups) from OBS
const obs = await getOBSClient();
@ -37,6 +42,11 @@ export async function GET() {
const obsData = response as GetSceneListResponse;
const obsScenes = obsData.scenes;
// Helper function to clean OBS names (matching obsClient.js logic)
const cleanObsName = (name: string): string => {
return name.toLowerCase().replace(/\s+/g, '_');
};
// Compare database groups with OBS scenes using both UUID and name
const verification = teams.map(team => {
let exists_in_obs = false;
@ -75,17 +85,42 @@ export async function GET() {
};
});
// Generate expected stream scene names based on the database
const expectedStreamScenes = streams.map(stream => {
if (stream.team_group_name) {
const cleanGroupName = cleanObsName(stream.team_group_name);
const cleanStreamName = cleanObsName(stream.name);
return `${cleanGroupName}_${cleanStreamName}_stream`;
}
return null;
}).filter(Boolean);
// Check for orphaned scenes - scenes that exist in OBS but aren't in our database
const orphanedScenes = obsScenes.filter(scene => {
// Check if it's a team scene
const isTeamScene = teams.some(team =>
team.group_uuid === scene.sceneUuid || team.group_name === scene.sceneName
);
// Check if it's an expected stream scene
const isStreamScene = expectedStreamScenes.includes(scene.sceneName);
// Check if it's a system scene
const isSystemScene = SYSTEM_SCENES.includes(scene.sceneName);
// It's orphaned if it's none of the above
return !isTeamScene && !isStreamScene && !isSystemScene;
});
return NextResponse.json({
success: true,
data: {
teams_with_groups: verification,
obs_scenes: obsScenes.map(s => ({ name: s.sceneName, uuid: s.sceneUuid })),
expected_stream_scenes: expectedStreamScenes,
missing_in_obs: verification.filter(team => !team.exists_in_obs),
name_mismatches: verification.filter(team => team.name_changed),
orphaned_in_obs: obsScenes.filter(scene =>
!teams.some(team => team.group_uuid === scene.sceneUuid || team.group_name === scene.sceneName) &&
!SYSTEM_SCENES.includes(scene.sceneName)
).map(s => ({ name: s.sceneName, uuid: s.sceneUuid }))
orphaned_in_obs: orphanedScenes.map(s => ({ name: s.sceneName, uuid: s.sceneUuid }))
}
});

View file

@ -81,10 +81,10 @@ export default function Footer() {
<div className="grid-2">
{/* Connection Status */}
<div>
<div className="flex items-center gap-3 mb-4">
<div className={`status-dot ${obsStatus?.connected ? 'connected' : 'disconnected'}`}></div>
<div>
<h3 className="font-semibold">OBS Studio</h3>
<div className="mb-4">
<h3 className="font-semibold mb-2">OBS Studio</h3>
<div className="flex items-center gap-2">
<div className={`status-dot ${obsStatus?.connected ? 'connected' : 'disconnected'}`}></div>
<p className="text-sm opacity-60">
{obsStatus?.connected ? 'Connected' : 'Disconnected'}
</p>

View file

@ -392,6 +392,8 @@ async function createStreamGroup(groupName, streamName, teamName, url) {
const browserSourceExists = inputs.some(input => input.inputName === sourceName);
if (!browserSourceExists) {
// Create browser source with detailed audio control settings
console.log(`Creating browser source "${sourceName}" with URL: ${url}`);
await obsClient.call('CreateInput', {
sceneName: streamGroupName, // Create in the nested scene
inputName: sourceName,
@ -400,20 +402,46 @@ async function createStreamGroup(groupName, streamName, teamName, url) {
width: 1920,
height: 1080,
url,
control_audio: true,
control_audio: true, // Enable audio control so OBS can mute the browser source
restart_when_active: false,
shutdown: false,
// Try additional audio-related settings
reroute_audio: true,
audio_monitoring_type: 0 // Monitor Off
},
});
console.log(`Created browser source "${sourceName}" in nested scene`);
console.log(`Created browser source "${sourceName}" in nested scene with URL: ${url}`);
// Mute the audio stream for the browser source
// Apply additional settings after creation to ensure they stick
try {
await obsClient.call('SetInputSettings', {
inputName: sourceName,
inputSettings: {
width: 1920,
height: 1080,
url, // Make sure URL is preserved
control_audio: true,
reroute_audio: true,
restart_when_active: false,
shutdown: false,
audio_monitoring_type: 0
},
overlay: false // Don't overlay, replace all settings
});
console.log(`Applied complete settings to "${sourceName}" with URL: ${url}`);
} catch (settingsError) {
console.error(`Failed to apply settings to "${sourceName}":`, settingsError.message);
}
// Mute the browser source audio by default (can be unmuted individually in OBS)
try {
await obsClient.call('SetInputMute', {
inputName: sourceName,
inputMuted: true
});
console.log(`Muted audio for browser source "${sourceName}"`);
console.log(`Muted browser source audio for "${sourceName}" (can be unmuted in OBS for individual control)`);
} catch (muteError) {
console.error(`Failed to mute audio for "${sourceName}":`, muteError.message);
console.error(`Failed to mute browser source audio for "${sourceName}":`, muteError.message);
}
} else {
// Add existing source to nested scene
@ -421,16 +449,32 @@ async function createStreamGroup(groupName, streamName, teamName, url) {
sceneName: streamGroupName,
sourceName: sourceName
});
console.log(`Added existing browser source "${sourceName}" to nested scene`);
// Ensure audio is muted for existing source too
// Ensure existing browser source has audio control enabled and correct URL
try {
await obsClient.call('SetInputSettings', {
inputName: sourceName,
inputSettings: {
width: 1920,
height: 1080,
url, // Update URL in case it changed
control_audio: true,
reroute_audio: true,
restart_when_active: false,
shutdown: false,
audio_monitoring_type: 0
},
overlay: false // Replace settings, don't overlay
});
await obsClient.call('SetInputMute', {
inputName: sourceName,
inputMuted: true
});
console.log(`Ensured audio is muted for existing browser source "${sourceName}"`);
} catch (muteError) {
console.error(`Failed to mute audio for existing source "${sourceName}":`, muteError.message);
console.log(`Updated existing browser source "${sourceName}" with URL: ${url} and enabled audio control`);
} catch (settingsError) {
console.error(`Failed to update settings for existing source "${sourceName}":`, settingsError.message);
}
}
@ -614,7 +658,7 @@ async function deleteStreamComponents(streamName, teamName, groupName) {
console.log(`Nested scene "${streamGroupName}" not found:`, error.message);
}
// 3. Remove the browser source (if it's not used elsewhere)
// 3. Remove the browser source
try {
const { inputs } = await obsClient.call('GetInputList');
const browserSource = inputs.find(input => input.inputName === sourceName);