Merge pull request 'Fix browser source audio control for individual stream management' (#11) from browser-audio-control-fix into main
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Reviewed-on: #11
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commit
6fadccef51
3 changed files with 98 additions and 19 deletions
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@ -27,9 +27,14 @@ interface GetSceneListResponse {
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export async function GET() {
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try {
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// Get teams from database
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// Get teams and streams from database
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const db = await getDatabase();
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const teams = await db.all(`SELECT team_id, team_name, group_name, group_uuid FROM ${TABLE_NAMES.TEAMS} WHERE group_name IS NOT NULL OR group_uuid IS NOT NULL`);
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const streams = await db.all(`
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SELECT s.*, t.team_name, t.group_name as team_group_name
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FROM ${TABLE_NAMES.STREAMS} s
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LEFT JOIN ${TABLE_NAMES.TEAMS} t ON s.team_id = t.team_id
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`);
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// Get scenes (groups) from OBS
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const obs = await getOBSClient();
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@ -37,6 +42,11 @@ export async function GET() {
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const obsData = response as GetSceneListResponse;
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const obsScenes = obsData.scenes;
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// Helper function to clean OBS names (matching obsClient.js logic)
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const cleanObsName = (name: string): string => {
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return name.toLowerCase().replace(/\s+/g, '_');
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};
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// Compare database groups with OBS scenes using both UUID and name
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const verification = teams.map(team => {
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let exists_in_obs = false;
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@ -75,17 +85,42 @@ export async function GET() {
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};
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});
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// Generate expected stream scene names based on the database
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const expectedStreamScenes = streams.map(stream => {
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if (stream.team_group_name) {
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const cleanGroupName = cleanObsName(stream.team_group_name);
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const cleanStreamName = cleanObsName(stream.name);
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return `${cleanGroupName}_${cleanStreamName}_stream`;
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}
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return null;
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}).filter(Boolean);
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// Check for orphaned scenes - scenes that exist in OBS but aren't in our database
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const orphanedScenes = obsScenes.filter(scene => {
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// Check if it's a team scene
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const isTeamScene = teams.some(team =>
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team.group_uuid === scene.sceneUuid || team.group_name === scene.sceneName
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);
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// Check if it's an expected stream scene
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const isStreamScene = expectedStreamScenes.includes(scene.sceneName);
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// Check if it's a system scene
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const isSystemScene = SYSTEM_SCENES.includes(scene.sceneName);
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// It's orphaned if it's none of the above
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return !isTeamScene && !isStreamScene && !isSystemScene;
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});
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return NextResponse.json({
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success: true,
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data: {
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teams_with_groups: verification,
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obs_scenes: obsScenes.map(s => ({ name: s.sceneName, uuid: s.sceneUuid })),
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expected_stream_scenes: expectedStreamScenes,
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missing_in_obs: verification.filter(team => !team.exists_in_obs),
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name_mismatches: verification.filter(team => team.name_changed),
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orphaned_in_obs: obsScenes.filter(scene =>
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!teams.some(team => team.group_uuid === scene.sceneUuid || team.group_name === scene.sceneName) &&
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!SYSTEM_SCENES.includes(scene.sceneName)
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).map(s => ({ name: s.sceneName, uuid: s.sceneUuid }))
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orphaned_in_obs: orphanedScenes.map(s => ({ name: s.sceneName, uuid: s.sceneUuid }))
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}
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});
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@ -81,10 +81,10 @@ export default function Footer() {
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<div className="grid-2">
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{/* Connection Status */}
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<div>
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<div className="flex items-center gap-3 mb-4">
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<div className={`status-dot ${obsStatus?.connected ? 'connected' : 'disconnected'}`}></div>
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<div>
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<h3 className="font-semibold">OBS Studio</h3>
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<div className="mb-4">
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<h3 className="font-semibold mb-2">OBS Studio</h3>
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<div className="flex items-center gap-2">
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<div className={`status-dot ${obsStatus?.connected ? 'connected' : 'disconnected'}`}></div>
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<p className="text-sm opacity-60">
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{obsStatus?.connected ? 'Connected' : 'Disconnected'}
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</p>
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@ -392,6 +392,8 @@ async function createStreamGroup(groupName, streamName, teamName, url) {
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const browserSourceExists = inputs.some(input => input.inputName === sourceName);
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if (!browserSourceExists) {
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// Create browser source with detailed audio control settings
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console.log(`Creating browser source "${sourceName}" with URL: ${url}`);
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await obsClient.call('CreateInput', {
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sceneName: streamGroupName, // Create in the nested scene
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inputName: sourceName,
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@ -400,20 +402,46 @@ async function createStreamGroup(groupName, streamName, teamName, url) {
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width: 1920,
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height: 1080,
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url,
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control_audio: true,
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control_audio: true, // Enable audio control so OBS can mute the browser source
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restart_when_active: false,
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shutdown: false,
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// Try additional audio-related settings
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reroute_audio: true,
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audio_monitoring_type: 0 // Monitor Off
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},
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});
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console.log(`Created browser source "${sourceName}" in nested scene`);
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console.log(`Created browser source "${sourceName}" in nested scene with URL: ${url}`);
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// Mute the audio stream for the browser source
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// Apply additional settings after creation to ensure they stick
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try {
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await obsClient.call('SetInputSettings', {
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inputName: sourceName,
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inputSettings: {
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width: 1920,
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height: 1080,
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url, // Make sure URL is preserved
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control_audio: true,
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reroute_audio: true,
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restart_when_active: false,
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shutdown: false,
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audio_monitoring_type: 0
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},
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overlay: false // Don't overlay, replace all settings
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});
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console.log(`Applied complete settings to "${sourceName}" with URL: ${url}`);
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} catch (settingsError) {
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console.error(`Failed to apply settings to "${sourceName}":`, settingsError.message);
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}
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// Mute the browser source audio by default (can be unmuted individually in OBS)
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try {
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await obsClient.call('SetInputMute', {
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inputName: sourceName,
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inputMuted: true
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});
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console.log(`Muted audio for browser source "${sourceName}"`);
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console.log(`Muted browser source audio for "${sourceName}" (can be unmuted in OBS for individual control)`);
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} catch (muteError) {
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console.error(`Failed to mute audio for "${sourceName}":`, muteError.message);
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console.error(`Failed to mute browser source audio for "${sourceName}":`, muteError.message);
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}
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} else {
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// Add existing source to nested scene
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@ -421,16 +449,32 @@ async function createStreamGroup(groupName, streamName, teamName, url) {
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sceneName: streamGroupName,
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sourceName: sourceName
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});
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console.log(`Added existing browser source "${sourceName}" to nested scene`);
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// Ensure audio is muted for existing source too
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// Ensure existing browser source has audio control enabled and correct URL
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try {
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await obsClient.call('SetInputSettings', {
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inputName: sourceName,
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inputSettings: {
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width: 1920,
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height: 1080,
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url, // Update URL in case it changed
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control_audio: true,
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reroute_audio: true,
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restart_when_active: false,
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shutdown: false,
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audio_monitoring_type: 0
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},
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overlay: false // Replace settings, don't overlay
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});
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await obsClient.call('SetInputMute', {
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inputName: sourceName,
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inputMuted: true
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});
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console.log(`Ensured audio is muted for existing browser source "${sourceName}"`);
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} catch (muteError) {
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console.error(`Failed to mute audio for existing source "${sourceName}":`, muteError.message);
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console.log(`Updated existing browser source "${sourceName}" with URL: ${url} and enabled audio control`);
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} catch (settingsError) {
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console.error(`Failed to update settings for existing source "${sourceName}":`, settingsError.message);
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}
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}
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@ -614,7 +658,7 @@ async function deleteStreamComponents(streamName, teamName, groupName) {
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console.log(`Nested scene "${streamGroupName}" not found:`, error.message);
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}
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// 3. Remove the browser source (if it's not used elsewhere)
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// 3. Remove the browser source
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try {
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const { inputs } = await obsClient.call('GetInputList');
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const browserSource = inputs.find(input => input.inputName === sourceName);
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