Fix browser source audio control for individual stream management
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- Enable "Control audio via OBS" checkbox on browser sources using reroute_audio: true - Remove redundant separate audio capture sources (_audio suffixed sources) - Browser sources now properly route audio through OBS for individual mute/unmute control - Preserve URL settings in all SetInputSettings calls to prevent URL clearing - Simplify audio management - no more duplicate audio sources cluttering OBS This allows users to mute/unmute individual Twitch streams directly in OBS without having to manually mute each stream in the browser or deal with separate audio sources. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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1 changed files with 54 additions and 10 deletions
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@ -392,6 +392,8 @@ async function createStreamGroup(groupName, streamName, teamName, url) {
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const browserSourceExists = inputs.some(input => input.inputName === sourceName);
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if (!browserSourceExists) {
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// Create browser source with detailed audio control settings
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console.log(`Creating browser source "${sourceName}" with URL: ${url}`);
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await obsClient.call('CreateInput', {
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sceneName: streamGroupName, // Create in the nested scene
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inputName: sourceName,
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@ -400,20 +402,46 @@ async function createStreamGroup(groupName, streamName, teamName, url) {
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width: 1920,
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height: 1080,
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url,
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control_audio: true,
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control_audio: true, // Enable audio control so OBS can mute the browser source
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restart_when_active: false,
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shutdown: false,
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// Try additional audio-related settings
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reroute_audio: true,
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audio_monitoring_type: 0 // Monitor Off
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},
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});
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console.log(`Created browser source "${sourceName}" in nested scene`);
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console.log(`Created browser source "${sourceName}" in nested scene with URL: ${url}`);
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// Mute the audio stream for the browser source
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// Apply additional settings after creation to ensure they stick
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try {
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await obsClient.call('SetInputSettings', {
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inputName: sourceName,
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inputSettings: {
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width: 1920,
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height: 1080,
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url, // Make sure URL is preserved
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control_audio: true,
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reroute_audio: true,
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restart_when_active: false,
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shutdown: false,
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audio_monitoring_type: 0
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},
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overlay: false // Don't overlay, replace all settings
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});
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console.log(`Applied complete settings to "${sourceName}" with URL: ${url}`);
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} catch (settingsError) {
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console.error(`Failed to apply settings to "${sourceName}":`, settingsError.message);
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}
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// Mute the browser source audio by default (can be unmuted individually in OBS)
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try {
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await obsClient.call('SetInputMute', {
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inputName: sourceName,
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inputMuted: true
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});
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console.log(`Muted audio for browser source "${sourceName}"`);
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console.log(`Muted browser source audio for "${sourceName}" (can be unmuted in OBS for individual control)`);
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} catch (muteError) {
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console.error(`Failed to mute audio for "${sourceName}":`, muteError.message);
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console.error(`Failed to mute browser source audio for "${sourceName}":`, muteError.message);
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}
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} else {
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// Add existing source to nested scene
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@ -421,16 +449,32 @@ async function createStreamGroup(groupName, streamName, teamName, url) {
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sceneName: streamGroupName,
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sourceName: sourceName
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});
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console.log(`Added existing browser source "${sourceName}" to nested scene`);
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// Ensure audio is muted for existing source too
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// Ensure existing browser source has audio control enabled and correct URL
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try {
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await obsClient.call('SetInputSettings', {
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inputName: sourceName,
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inputSettings: {
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width: 1920,
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height: 1080,
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url, // Update URL in case it changed
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control_audio: true,
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reroute_audio: true,
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restart_when_active: false,
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shutdown: false,
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audio_monitoring_type: 0
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},
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overlay: false // Replace settings, don't overlay
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});
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await obsClient.call('SetInputMute', {
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inputName: sourceName,
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inputMuted: true
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});
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console.log(`Ensured audio is muted for existing browser source "${sourceName}"`);
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} catch (muteError) {
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console.error(`Failed to mute audio for existing source "${sourceName}":`, muteError.message);
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console.log(`Updated existing browser source "${sourceName}" with URL: ${url} and enabled audio control`);
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} catch (settingsError) {
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console.error(`Failed to update settings for existing source "${sourceName}":`, settingsError.message);
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}
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}
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@ -614,7 +658,7 @@ async function deleteStreamComponents(streamName, teamName, groupName) {
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console.log(`Nested scene "${streamGroupName}" not found:`, error.message);
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}
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// 3. Remove the browser source (if it's not used elsewhere)
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// 3. Remove the browser source
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try {
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const { inputs } = await obsClient.call('GetInputList');
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const browserSource = inputs.find(input => input.inputName === sourceName);
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